[RU] #2 HMAORUST|HARDCORE
Online 217.114.180.19:28025 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 09:20 UTC, in 5d 15h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 09:20 UTC8d ago | 1° | – | running | 0 |
| Thu 15 Oct, 19:06 UTC13d ago | 1° | halved by day 2 | 5.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [RU] #2 HMAORUST|HARDCORE?
Its recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on [RU] #2 HMAORUST|HARDCORE?
The prediction follows its tag, as too few of [RU] #2 HMAORUST|HARDCORE's wipes are on record to confirm the schedule. Wednesday 4 November at 09:20 UTC is when its next wipe is due. 8 days 5 hours ago the server made the world it is on now. Its tags state a wipe every two weeks.
Player counts
How busy is [RU] #2 HMAORUST|HARDCORE?
[RU] #2 HMAORUST|HARDCORE currently has 0 of its 150 slots filled. Averaged over the past week: 0 players, peaking at 1. Look at 05:00 UTC for the last 48 hours: that hour averaged 0 players.
How does [RU] #2 HMAORUST|HARDCORE rank against other Rust servers?
Player hours over seven days put [RU] #2 HMAORUST|HARDCORE at #8,674, in the top 39% of ranked servers.
Rules and settings
Which map does [RU] #2 HMAORUST|HARDCORE run?
A procedural map of size 4,500, generated by the game, runs on [RU] #2 HMAORUST|HARDCORE.
What are the rules and settings on [RU] #2 HMAORUST|HARDCORE?
No gather rate appears in the name [RU] #2 HMAORUST|HARDCORE. The group limit is not published. hardcore is the game mode, Facepunch's most punishing ruleset. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does [RU] #2 HMAORUST|HARDCORE run?
The build on [RU] #2 HMAORUST|HARDCORE is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is [RU] #2 HMAORUST|HARDCORE online, and how reliable is it?
Right now [RU] #2 HMAORUST|HARDCORE shows as online. The uptime it reports puts the last restart at about 17 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 4 October 2026.
Where is [RU] #2 HMAORUST|HARDCORE located?
No region tag comes from [RU] #2 HMAORUST|HARDCORE, but its name points to Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 217.114.180.19:28025 is its address.
Does [RU] #2 HMAORUST|HARDCORE run smoothly?
The last 48 hours brought an average of 222 server fps and a floor of 174. Buildings, deployables and the rest of the world came to as much as 115,322 entities. Memory use reached 3,863 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [RU] #2 HMAORUST|HARDCORE?
The Rust Heatmap lists that [RU] #2 HMAORUST|HARDCORE fits are: EU Rust servers, busiest first and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on [RU] #2 HMAORUST|HARDCORE mean?
gmhardcore (Game mode): Hardcore rules, which are harsher; mp150 (Max players): The slot count is 150; ts0 (Group limit): Team play is disabled; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): The wipe interval is two weeks; ^h (Hardcore): Facepunch hardcore, where survival is harsher and helpers are fewer; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags [RU] #2 HMAORUST|HARDCORE publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [RU] #2 HMAORUST|HARDCORE?
Enter client.connect 217.114.180.19:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.