Rust HeatmapInfrared · players
IR live Players63,000 Servers11,748 Warm3,404 Fresh wipes · 3h200 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

AZPZ Rust

Online 216.68.127.110:28015 checked 12m ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 12:00flare: a wipe in that hourThu 10:00
0
7-day average
peak –
#15,323
rank
top 69%
5d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 12m ago

Li2Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Li3Server performance

05010015020012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

37.4 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:20 UTC5d ago 0 – running 0
Wed 16 Sep, 02:00 UTC43d ago 0 – 37.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 516 on average
463 / 475
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
409 / 375
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
49 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
37 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
55 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 243 on average
152 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on AZPZ Rust?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on AZPZ Rust?

AZPZ Rust has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 5 days 23 hours ago the server made the world it is on now.

Population

How busy is AZPZ Rust?

Of 10 slots on AZPZ Rust, 0 are in use right now. A seven-day average of 0 players.

How does AZPZ Rust rank against other Rust servers?

Ranked #15,323 on seven-day player hours, AZPZ Rust is in the top 69% of all ranked servers.

Settings and rules

Which map does AZPZ Rust run?

AZPZ Rust runs a procedural map of size 5,000 with seed 6942069, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on AZPZ Rust?

A gather rate is not given in the name AZPZ Rust. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. VAC is off, which is Valve's anti-cheat.

Server details

Which version of Rust does AZPZ Rust run?

Rust network protocol 2635 and build 168909 on Windows is what AZPZ Rust runs. To join, your game must match the protocol; Steam handles the update.

Is AZPZ Rust online, and how reliable is it?

Right now AZPZ Rust shows as online. The uptime it reports puts the last restart at about 5 days 21 hours ago. 131 of 168 hours up over the last 7 full days, which is 78%. Rust Heatmap has had it on record since 13 September 2026.

Where is AZPZ Rust located?

Nothing about a region comes from AZPZ Rust. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 216.68.127.110:28015.

Does AZPZ Rust run smoothly?

It averaged 87 server fps over the last 48 hours, with a low of 52. Entities peaked at 142,715, counting buildings, deployables and all the rest of the world. Memory use reached 4,726 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include AZPZ Rust?

Best Rust community servers are the Rust Heatmap lists that AZPZ Rust fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on AZPZ Rust mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags AZPZ Rust publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join AZPZ Rust?

To join by console, open it with F1 in Rust and enter client.connect 216.68.127.110:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.