Rust HeatmapInfrared · players
IR live Players98,615 Servers11,847 Warm3,861 Fresh wipes · 3h535 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

[US] ICEFUSE TEST SERVER 1

Online 216.39.240.61:28012 checked 7m ago

weekly wipes moddedcarbon
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 21:00flare: a wipe in that hourThu 19:00
0
7-day average
peak 1
#14,285
rank
top 64%
2d ago
last wipe
weekly schedule
1d 6h
next wipe
Sat 31 Oct, 03:08 UTC
UTC checked 7m ago

Li2Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Li3Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Saturday 31 October, 03:08 UTC, in 1d 6h. Every Tuesday at 03:07 and every Saturday at 03:08 UTC · high confidence

3.5 days
usual gap
between real wipes
88%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

1d 6h
Sat 31 Oct, 03:08 UTC
4d 6h
Tue 3 Nov, 03:07 UTC
6d 22h
Thu 5 Nov, 19:00 UTC
FW
8d 6h
Sat 7 Nov, 03:08 UTC
11d 6h
Tue 10 Nov, 03:07 UTC
15d 6h
Sat 14 Nov, 03:08 UTC
18d 6h
Tue 17 Nov, 03:07 UTC
22d 6h
Sat 21 Nov, 03:08 UTC

The first 48 hours of its last wipes

Tue 27 OctSat 24 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:07 UTC2d ago 1 – running 0
Sat 24 Oct, 03:08 UTC5d ago 1 held half 3 days 0
Wed 21 Oct, 05:17 UTC8d ago 0 – 2.9 days 0
Sat 17 Oct, 03:08 UTC12d ago 0 – 4.1 days 0
Tue 13 Oct, 03:07 UTC16d ago 0 – 4 days 0
Sat 10 Oct, 03:07 UTC19d ago 0 – 3 days 0
Tue 6 Oct, 03:10 UTC23d ago 0 – 4 days 0
Thu 1 Oct, 18:01 UTC FW28d ago 1 halved by day 2 4.4 days 0
Tue 29 Sep, 03:09 UTC30d ago 0 – 2.6 days 0
Mon 28 Sep, 17:02 UTC31d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP
NA · groups of 8+ · 5 on average
7 / 20
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1
NA · no group limit · 2 on average
7 / 100
[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS
NA · groups of 100+ · 1e+09x · weekly · 32 on average
23 / 100
KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUN
NA · groups of 10+ · 1000x · weekly · 5 on average
1 / 200
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets
NA · groups of 8+ · 3 on average
0 / 16
0 / 16

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [US] ICEFUSE TEST SERVER 1?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 32 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

What is the wipe schedule on [US] ICEFUSE TEST SERVER 1?

Wipes on [US] ICEFUSE TEST SERVER 1 follow this rhythm: every Tuesday at 03:07 and every Saturday at 03:08 UTC. Due on Saturday 31 October at 03:08 UTC: the next wipe. 2 days 17 hours ago the server made the world it is on now. Its tags carry a weekly wipe schedule.

Population

How busy is [US] ICEFUSE TEST SERVER 1?

Of 100 slots on [US] ICEFUSE TEST SERVER 1, 0 are in use right now. Averaged over the past week: 0 players, peaking at 1. Look at 11:00 UTC for the last 48 hours: that hour averaged 0 players.

How does [US] ICEFUSE TEST SERVER 1 rank against other Rust servers?

The top 64% of ranked servers includes [US] ICEFUSE TEST SERVER 1, at #14,285 for player hours over the last seven days.

Map and rules

Which map does [US] ICEFUSE TEST SERVER 1 run?

The map on [US] ICEFUSE TEST SERVER 1 is procedural, size 3,250 with seed 1088026125, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Wiped 2 days ago.

What are the rules and settings on [US] ICEFUSE TEST SERVER 1?

A gather rate is not given in the name [US] ICEFUSE TEST SERVER 1. The group limit is 100 players. combat training is the game mode, loot is handed out for aim and PvP practice. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does [US] ICEFUSE TEST SERVER 1 run?

The build on [US] ICEFUSE TEST SERVER 1 is Rust network protocol 2635 and build 169621, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is [US] ICEFUSE TEST SERVER 1 online, and how reliable is it?

Right now [US] ICEFUSE TEST SERVER 1 shows as online. Its reported uptime dates the last restart to about 14 hours ago. 116 of 168 hours up over the last 7 full days, which is 69%. Rust Heatmap has had it on record since 13 September 2026.

Where is [US] ICEFUSE TEST SERVER 1 located?

By its name, [US] ICEFUSE TEST SERVER 1 points to North America, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 216.39.240.61:28012 is its address.

Does [US] ICEFUSE TEST SERVER 1 run smoothly?

It averaged 30 server fps over the last 48 hours, with a low of 30. Entities peaked at 31,000, counting buildings, deployables and all the rest of the world. The highest memory use was 2,244 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include [US] ICEFUSE TEST SERVER 1?

These Rust Heatmap lists include [US] ICEFUSE TEST SERVER 1: Rust aim training servers, Rust battlefield servers, Modded Rust servers, by live population and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

What do the server tags on [US] ICEFUSE TEST SERVER 1 mean?

The game's server browser reads the tags [US] ICEFUSE TEST SERVER 1 publishes: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): This server has 100 slots; ts100 (Group limit): The team limit is 100; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169621 (Build): The game build here is 169621; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^w (Weekly): Wipes run weekly; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^i (Battlefield): High rates and kits for fast PvP; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join [US] ICEFUSE TEST SERVER 1?

To join by console, open it with F1 in Rust and enter client.connect 216.39.240.61:28012. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://icefuse.com/.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,^d,^i,gmvanilla,cs169621,ts100

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players This server has 100 slots.
ts100
Group limit The team limit is 100.
v2635
Protocol To join, run the same version: game protocol 2635.
cs169621
Build The game build here is 169621.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes run weekly.

Gameplay

^d
Combat training The loot is handed to you for aim and PvP practice.
^i
Battlefield High rates and kits for fast PvP.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.