Ray and Tina
Offline 216.245.177.84:28035 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 03:00 UTC18d ago | 2° | – | running | 2 |
| Thu 8 Oct, 16:03 UTC20d ago | 2° | held half | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Ray and Tina?
The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Ray and Tina?
Ray and Tina has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 18 days 11 hours ago.
Population
How busy is Ray and Tina?
The last time Ray and Tina was seen was 4 days 14 hours ago, and it is offline now. Averaged over the past week: 2 players, peaking at 2.
How does Ray and Tina rank against other Rust servers?
Player hours over seven days put Ray and Tina at #8,183, in the top 37% of ranked servers.
Map and rules
Which map does Ray and Tina run?
The map on Ray and Tina is procedural, size 4,000 with seed 884596, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Ray and Tina?
No gather rate appears in the name Ray and Tina. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Ray and Tina run?
The build on Ray and Tina is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Ray and Tina online, and how reliable is it?
Last seen 4 days 14 hours ago, Ray and Tina is offline right now. 5 of 168 hours up over the last 7 full days, which is 3%. The first record of it on Rust Heatmap is 5 October 2026.
Where is Ray and Tina located?
No region is published by Ray and Tina. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 216.245.177.84:28035.
Lists and filters
Which Rust Heatmap lists and filters include Ray and Tina?
The Rust Heatmap lists that Ray and Tina fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Ray and Tina mean?
These are the tags Ray and Tina publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp30 (Max players): Slot count: 30; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Ray and Tina?
To join by console, open it with F1 in Rust and enter client.connect 216.245.177.84:28035. Or press Launch Rust on this page, which connects you through Steam.