Test Server
Online 216.245.177.46:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, and #198 of the solo servers (top 89%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 10:53 UTC22d ago | 1° | – | running | 0 |
| Thu 17 Sep, 10:39 UTC41d ago | 1° | halved by day 2 | 19 days | 0 |
| Tue 15 Sep, 00:57 UTC44d ago | 1° | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Test Server?
At their busiest, its recent wipes averaged 1 players. 28 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on Test Server?
No next wipe can be predicted: Test Server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 22 days 20 hours ago.
Player counts
How busy is Test Server?
The current population of Test Server is 0, against 30 slots. Averaged over the past week: 0 players.
How does Test Server rank against other Rust servers?
The top 69% of ranked servers includes Test Server, at #15,339 for player hours over the last seven days. The solo group puts it at #198.
Map and rules
Which map does Test Server run?
A procedural map of size 4,000 with seed 3513435846, generated by the game, runs on Test Server. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Test Server?
A gather rate is not given in the name Test Server. Solo play only: teams are not permitted. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Test Server run?
Rust network protocol 2634 and build 166652 on Windows is what Test Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test Server online, and how reliable is it?
Online now: Test Server. Its reported uptime dates the last restart to about 7 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is Test Server located?
A region is not published for Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 216.245.177.46:28015.
Does Test Server run smoothly?
Average server fps over the last 48 hours was 95; it never dropped below 76. Entities peaked at 88,251, counting buildings, deployables and all the rest of the world. At its peak it held 5,624 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Test Server?
These Rust Heatmap lists include Test Server: Best Rust community servers and Solo Rust servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: Solo.
What do the server tags on Test Server mean?
The game's server browser reads the tags Test Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp30 (Max players): The slot count is 30; ts1 (Group limit): A team holds no more than 1; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Test Server?
Enter client.connect 216.245.177.46:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.