SickRust Dev Server
Online NA 216.158.237.106:50000 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 21:29 UTC1d ago | – | – | running | 0 |
| Mon 26 Oct, 03:48 UTC2d ago | 0° | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on SickRust Dev Server?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on SickRust Dev Server?
A single monthly wipe, the force wipe, is all SickRust Dev Server runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 47 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is SickRust Dev Server?
Of 40 slots on SickRust Dev Server, 0 are in use right now. Averaged over the past week: 0 players.
How does SickRust Dev Server rank against other Rust servers?
On player hours over the last seven days, SickRust Dev Server is #15,323 globally (top 69%) and #1,529 in North America.
Settings and rules
Which map does SickRust Dev Server run?
SickRust Dev Server runs a procedural map of size 1,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called SickNation PVE/PVP.
What are the rules and settings on SickRust Dev Server?
A gather rate is not given in the name SickRust Dev Server. The group limit is 8 players, which is the game's default. roleplay is the game mode, jobs, towns and rules for roleplay. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does SickRust Dev Server run?
Rust network protocol 2635 and build 168909 on Linux is what SickRust Dev Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is SickRust Dev Server online, and how reliable is it?
The server is up at the moment: SickRust Dev Server is online. About 42 hours ago is when it last restarted, by its own uptime figure. 24 of 24 hours up in the last 1 full day, which is 100%. The first record of it on Rust Heatmap is 26 October 2026.
Where is SickRust Dev Server located?
With its NA tag, SickRust Dev Server lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 216.158.237.106:50000.
Does SickRust Dev Server run smoothly?
It averaged 80 server fps over the last 48 hours, with a low of 73. Entities peaked at 5,314, counting buildings, deployables and all the rest of the world. At its peak it held 1,151 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include SickRust Dev Server?
The Rust Heatmap lists that SickRust Dev Server fits are: Rust roleplay servers, Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days brings it up.
What do the server tags on SickRust Dev Server mean?
The game's server browser reads the tags SickRust Dev Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): The slot count is 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^r (Roleplay): This server runs roleplay; ^p (PvE): No player fighting here: the world is the danger; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): The server browser lists it under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Who runs SickRust Dev Server?
A sickrust.com hostname is published by SickRust Dev Server, as it is by 1 other server we track, which points to the same operator.
Connect
How do I join SickRust Dev Server?
Press F1 in Rust to open the console, then enter client.connect 216.158.237.106:50000. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://sick-nation.paynow.store/ is where its website is.