Rust HeatmapInfrared · players
IR live Players102,807 Servers11,892 Warm3,961 Fresh wipes · 3h356 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–30° · slots

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree

Online 216.105.171.155:28015 checked 12m ago

2x moddedoxide
Sp1 · players now 0/ 30
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 19:00flare: a wipe in that hourThu 16:00
0
7-day average
peak 4
#4,933
rank
top 22%
26d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 12m ago

Li2Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Li3Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
5
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 03:12 UTC26d ago 5 – running 2
Thu 1 Oct, 18:18 UTC FW27d ago 5 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 832 on average
761 / 850
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 610 on average
1436 / 1200
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 379 on average
155 / 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr
EU · groups of 50+ · 2x · monthly · 348 on average
845 / 845
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 333 on average
818 / 960
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 317 on average
143 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Its recent wipes drew an average peak of 5 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 26 days 15 hours ago the server made the world it is on now.

Population

How busy is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Of 30 slots on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 4. Its busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.

How does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree rank against other Rust servers?

The top 22% of ranked servers includes Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, at #4,933 for player hours over the last seven days.

Map and rules

Which map does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run?

A procedural map of size 4,000 with seed 170709633, generated by the game, runs on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree's name indicates a gather rate of 2x. A maximum of 10 players is allowed per group. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run?

Rust network protocol 2635 and build 168909 on Windows is what Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree online, and how reliable is it?

Online now: Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. About 9 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree located?

No region is published by Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 216.105.171.155:28015.

Does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run smoothly?

Average server fps over the last 48 hours was 96; it never dropped below 72. Entities peaked at 113,504, counting buildings, deployables and all the rest of the world. The highest memory use was 3,046 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

The Rust Heatmap lists that Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree fits are: 2x Rust servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x brings it up.

What do the server tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree mean?

gmrust (Game mode): Survival in the standard Rust form; mp30 (Max players): The slot count is 30; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Press F1 in Rust to open the console, then enter client.connect 216.105.171.155:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp30
Max players The slot count is 30.
ts10
Group limit The team limit is 10.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.