Rust HeatmapInfrared · players
IR live Players39,476 Servers11,594 Warm2,843 Fresh wipes · 3h132 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

DeepSea Algorithm Test

Offline 213.34.226.146:28015 checked 34d ago

Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,087
rank
top 61%
34d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 34d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 472 on average
68 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 320 on average
97 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
201 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 279 on average
8 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
251 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 259 on average
404 / 375

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on DeepSea Algorithm Test?

Its rhythm cannot yet be told: too few of DeepSea Algorithm Test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 34 days 9 hours ago.

Population

How busy is DeepSea Algorithm Test?

DeepSea Algorithm Test went quiet 34 days 8 hours ago and is offline right now.

How does DeepSea Algorithm Test rank against other Rust servers?

Ranked #14,087 on seven-day player hours, DeepSea Algorithm Test is in the top 61% of all ranked servers.

Rules and settings

Which map does DeepSea Algorithm Test run?

A procedural map, generated by the game, runs on DeepSea Algorithm Test.

What are the rules and settings on DeepSea Algorithm Test?

A gather rate is not given in the name DeepSea Algorithm Test. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does DeepSea Algorithm Test run?

Rust network protocol 2633 and build 165217 on Windows is what DeepSea Algorithm Test runs. Steam updates your game for you, and the protocol has to match for you to join.

Is DeepSea Algorithm Test online, and how reliable is it?

DeepSea Algorithm Test is down just now; the last sighting was 34 days 8 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 25 September 2026.

Where is DeepSea Algorithm Test located?

No region is published by DeepSea Algorithm Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. 213.34.226.146:28015 is its address.

Tags

Which Rust Heatmap lists and filters include DeepSea Algorithm Test?

Best Rust community servers are the Rust Heatmap lists that DeepSea Algorithm Test fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on DeepSea Algorithm Test mean?

The game's server browser reads the tags DeepSea Algorithm Test publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join DeepSea Algorithm Test?

Enter client.connect 213.34.226.146:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players Slot count: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Your game must match protocol 2633 to get in.
cs165217
Build Build 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.