TJs 4Netplayers Rust Server
Offline 213.202.205.4:20700 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TJs 4Netplayers Rust Server?
The record of TJs 4Netplayers Rust Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 25 days 17 hours ago.
Population
How busy is TJs 4Netplayers Rust Server?
Last seen 24 days 14 hours ago, TJs 4Netplayers Rust Server is offline at the moment.
How does TJs 4Netplayers Rust Server rank against other Rust servers?
Ranked #15,960 on seven-day player hours, TJs 4Netplayers Rust Server is in the top 71% of all ranked servers.
Rules and settings
Which map does TJs 4Netplayers Rust Server run?
TJs 4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on TJs 4Netplayers Rust Server?
A gather rate is not given in the name TJs 4Netplayers Rust Server. The group limit is 8 players, which is the game's default. pve is the game mode, player combat is disabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does TJs 4Netplayers Rust Server run?
Rust network protocol 2634 and build 166652 on Linux is what TJs 4Netplayers Rust Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is TJs 4Netplayers Rust Server online, and how reliable is it?
Last seen 24 days 14 hours ago, TJs 4Netplayers Rust Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 3 October 2026.
Where is TJs 4Netplayers Rust Server located?
A region is not published for TJs 4Netplayers Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 213.202.205.4:20700 is its address.
Lists and filters
Which Rust Heatmap lists and filters include TJs 4Netplayers Rust Server?
Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that TJs 4Netplayers Rust Server fits. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TJs 4Netplayers Rust Server mean?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags TJs 4Netplayers Rust Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join TJs 4Netplayers Rust Server?
Enter client.connect 213.202.205.4:20700 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.