4Netplayers Rust Server EikeundMarvin
Offline 213.202.205.45:23300 checked 40d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on 4Netplayers Rust Server EikeundMarvin?
Its rhythm cannot yet be told: too few of 4Netplayers Rust Server EikeundMarvin's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 55 days 7 hours ago.
Player counts
How busy is 4Netplayers Rust Server EikeundMarvin?
Last seen 40 days 1 hours ago, 4Netplayers Rust Server EikeundMarvin is offline at the moment.
How does 4Netplayers Rust Server EikeundMarvin rank against other Rust servers?
The top 68% of ranked servers includes 4Netplayers Rust Server EikeundMarvin, at #15,498 for player hours over the last seven days.
Settings and rules
Which map does 4Netplayers Rust Server EikeundMarvin run?
A procedural map of size 4,000 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server EikeundMarvin. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on 4Netplayers Rust Server EikeundMarvin?
The name 4Netplayers Rust Server EikeundMarvin does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does 4Netplayers Rust Server EikeundMarvin run?
The build on 4Netplayers Rust Server EikeundMarvin is Rust network protocol 2633 and build 164530, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is 4Netplayers Rust Server EikeundMarvin online, and how reliable is it?
4Netplayers Rust Server EikeundMarvin is down just now; the last sighting was 40 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is 4Netplayers Rust Server EikeundMarvin located?
No region is published by 4Netplayers Rust Server EikeundMarvin. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 213.202.205.45:23300.
Lists and filters
Which Rust Heatmap lists and filters include 4Netplayers Rust Server EikeundMarvin?
These Rust Heatmap lists include 4Netplayers Rust Server EikeundMarvin: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on 4Netplayers Rust Server EikeundMarvin mean?
gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags 4Netplayers Rust Server EikeundMarvin publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join 4Netplayers Rust Server EikeundMarvin?
To join by console, open it with F1 in Rust and enter client.connect 213.202.205.45:23300. Or press Launch Rust on this page, which connects you through Steam.