Rust HeatmapInfrared · players
IR live Players55,017 Servers11,624 Warm3,214 Fresh wipes · 3h132 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

4Netplayers Rust Server MN

Offline 213.202.205.29:24000 checked 24d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,966
rank
top 71%
28d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 24d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:35 UTC28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 459 on average
156 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
208 / 225
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 279 on average
404 / 450
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 279 on average
26 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 262 on average
588 / 600
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 262 on average
391 / 425

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on 4Netplayers Rust Server MN?

Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on 4Netplayers Rust Server MN?

Its rhythm cannot yet be told: too few of 4Netplayers Rust Server MN's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 28 days 5 hours ago the server made the world it is on now.

Population

How busy is 4Netplayers Rust Server MN?

Last seen 24 days 15 hours ago, 4Netplayers Rust Server MN is offline at the moment.

How does 4Netplayers Rust Server MN rank against other Rust servers?

Player hours over seven days put 4Netplayers Rust Server MN at #15,966, in the top 71% of ranked servers.

Rules and settings

Which map does 4Netplayers Rust Server MN run?

A procedural map of size 6,000 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server MN. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on 4Netplayers Rust Server MN?

The name 4Netplayers Rust Server MN does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does 4Netplayers Rust Server MN run?

The build on 4Netplayers Rust Server MN is Rust network protocol 2634 and build 166494, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is 4Netplayers Rust Server MN online, and how reliable is it?

4Netplayers Rust Server MN is down just now; the last sighting was 24 days 15 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is 4Netplayers Rust Server MN located?

No region is published by 4Netplayers Rust Server MN. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 213.202.205.29:24000.

Lists and filters

Which Rust Heatmap lists and filters include 4Netplayers Rust Server MN?

The Rust Heatmap lists that 4Netplayers Rust Server MN fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on 4Netplayers Rust Server MN mean?

The game's server browser reads the tags 4Netplayers Rust Server MN publishes: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): The game build here is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join 4Netplayers Rust Server MN?

Press F1 in Rust to open the console, then enter client.connect 213.202.205.29:24000. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp10
Max players This server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166494
Build The game build here is 166494.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.