My Test Server
Offline 212.68.225.49:28015 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 10:15 UTC23d ago | 1° | – | running | 0 |
| Sun 4 Oct, 11:23 UTC24d ago | 1° | – | 1 days | 0 |
| Fri 2 Oct, 08:13 UTC26d ago | 1° | – | 2.1 days | 0 |
| Wed 30 Sep, 14:22 UTC28d ago | 1° | – | 1.7 days | 0 |
| Tue 29 Sep, 16:55 UTC29d ago | 1° | – | 0.9 days | 0 |
| Tue 29 Sep, 10:19 UTC29d ago | 1° | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on My Test Server?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on My Test Server?
There is no next wipe to predict on My Test Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 23 days 10 hours ago.
Population
How busy is My Test Server?
My Test Server went quiet 23 days 9 hours ago and is offline right now.
How does My Test Server rank against other Rust servers?
Player hours over seven days put My Test Server at #14,510, in the top 65% of ranked servers.
Map and rules
Which map does My Test Server run?
The game generates the procedural map on My Test Server.
What are the rules and settings on My Test Server?
No gather rate appears in the name My Test Server. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does My Test Server run?
Rust network protocol 2634 and build 166652 is the build My Test Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is My Test Server online, and how reliable is it?
Offline at the moment: My Test Server was last seen 23 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 28 September 2026.
Where is My Test Server located?
Nothing about a region comes from My Test Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 212.68.225.49:28015 is its address.
Tags
Which Rust Heatmap lists and filters include My Test Server?
These Rust Heatmap lists include My Test Server: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on My Test Server mean?
The game's server browser reads the tags My Test Server publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join My Test Server?
Enter client.connect 212.68.225.49:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.