Steve Local
Offline 212.60.126.83:28015 checked 31d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Steve Local?
Steve Local has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 38 days 17 hours ago the server made the world it is on now.
Player counts
How busy is Steve Local?
Last seen 31 days 10 hours ago, Steve Local is offline at the moment.
How does Steve Local rank against other Rust servers?
Player hours over seven days put Steve Local at #15,523, in the top 65% of ranked servers.
Settings and rules
Which map does Steve Local run?
The game generates the procedural map on Steve Local.
What are the rules and settings on Steve Local?
A gather rate is not given in the name Steve Local. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Steve Local run?
Rust network protocol 2633 and build 164530 on Windows is what Steve Local runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Steve Local online, and how reliable is it?
Offline at the moment: Steve Local was last seen 31 days 10 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 20 September 2026.
Where is Steve Local located?
Nothing about a region comes from Steve Local. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 212.60.126.83:28015.
Lists and filters
Which Rust Heatmap lists and filters include Steve Local?
The Rust Heatmap lists that Steve Local fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Steve Local mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set are the tags Steve Local publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Steve Local?
To join by console, open it with F1 in Rust and enter client.connect 212.60.126.83:28015. Or press Launch Rust on this page, which connects you through Steam.