DeadZone Vanilla | Monthly | EU | LARGE
Online EU 212.4.138.244:28041 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:44 UTC FW27d ago | 3° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on DeadZone Vanilla | Monthly | EU | LARGE?
At their busiest, its recent wipes averaged 3 players. 41 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on DeadZone Vanilla | Monthly | EU | LARGE?
The only wipe on DeadZone Vanilla | Monthly | EU | LARGE is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 27 days 6 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.
Player counts
How busy is DeadZone Vanilla | Monthly | EU | LARGE?
DeadZone Vanilla | Monthly | EU | LARGE currently has 1 of its 100 slots filled. The average across the last seven days is 1 players; the peak reached 7. Look at 19:00 UTC for the last 48 hours: that hour averaged 2 players.
How does DeadZone Vanilla | Monthly | EU | LARGE rank against other Rust servers?
Top 14% of ranked servers and #1,171 in Europe: that is DeadZone Vanilla | Monthly | EU | LARGE at #3,143 for player hours over seven days.
Map and rules
Which map does DeadZone Vanilla | Monthly | EU | LARGE run?
The map on DeadZone Vanilla | Monthly | EU | LARGE is procedural, size 4,250 with seed 2026, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on DeadZone Vanilla | Monthly | EU | LARGE?
The name DeadZone Vanilla | Monthly | EU | LARGE does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does DeadZone Vanilla | Monthly | EU | LARGE run?
Rust network protocol 2635 and build 168909 on Linux is what DeadZone Vanilla | Monthly | EU | LARGE runs. Steam updates your game for you, and the protocol has to match for you to join.
Is DeadZone Vanilla | Monthly | EU | LARGE online, and how reliable is it?
Online now: DeadZone Vanilla | Monthly | EU | LARGE. Its reported uptime dates the last restart to about 20 hours ago. It was up 132 of 168 hours across the last 7 full days, or 79% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is DeadZone Vanilla | Monthly | EU | LARGE located?
In Europe, DeadZone Vanilla | Monthly | EU | LARGE lists itself with the EU tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 212.4.138.244:28041.
Does DeadZone Vanilla | Monthly | EU | LARGE run smoothly?
The last 48 hours brought an average of 50 server fps and a floor of 49. Buildings, deployables and the rest of the world came to as much as 115,412 entities. Memory use reached 4,013 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include DeadZone Vanilla | Monthly | EU | LARGE?
The Rust Heatmap lists that DeadZone Vanilla | Monthly | EU | LARGE fits are: EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on DeadZone Vanilla | Monthly | EU | LARGE mean?
These are the tags DeadZone Vanilla | Monthly | EU | LARGE publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it sits under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join DeadZone Vanilla | Monthly | EU | LARGE?
Enter client.connect 212.4.138.244:28041 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://dzrust.eu/ is where its website is.
