DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE
Online EU 212.4.138.244:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 17% of all ranked servers, top 49% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:18 UTC, in 14h. Every Thursday at 18:18 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:18 UTC6d ago | 3° | – | running | 0 |
| Thu 15 Oct, 18:18 UTC13d ago | 3° | halved by day 6 | 7 days | 1 |
| Thu 8 Oct, 18:18 UTC20d ago | 3° | held half | 7 days | 0 |
| Thu 1 Oct, 17:44 UTC FW27d ago | 4° | held half | 7 days | 3 |
| Thu 24 Sep, 18:18 UTC34d ago | 3° | held half | 7 days | 2 |
| Thu 17 Sep, 18:18 UTC41d ago | 3° | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
Its recent wipes drew an average peak of 3 players. The crowd on the latest wipe reached its peak 2 hours in. Half the peak was held until the next wipe in 80% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 6.
What is the wipe schedule on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE runs a wipe schedule of every Thursday at 18:18 UTC. Thursday 29 October at 18:18 UTC is when its next wipe is due. The world in play now was made 6 days 9 hours ago. Its tags carry a weekly wipe schedule.
Population
How busy is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
Of 100 slots on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE, 0 are in use right now. The average across the last seven days is 1 players; the peak reached 3. Its busiest point in the last 48 hours was 13:00 UTC, averaging 2 players.
How does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE rank against other Rust servers?
Seven-day player hours place DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE at #3,874, in the top 17% of ranked servers; within Europe it is #1,421.
Map and rules
Which map does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE run?
A procedural map of size 4,250 with seed 1337, generated by the game, runs on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE's name indicates a gather rate of 5x. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE run?
The build on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE online, and how reliable is it?
Right now DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE shows as online. The uptime it reports puts the last restart at about 23 hours ago. It was up 154 of 168 hours across the last 7 full days, or 92% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE located?
The EU tag is how DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 212.4.138.244:28015.
Does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE run smoothly?
The last 48 hours brought an average of 50 server fps and a floor of 48. Entities peaked at 113,311, counting buildings, deployables and all the rest of the world. Memory use reached 3,991 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
These Rust Heatmap lists include DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE: 5x Rust servers, listed by population, EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x brings it up.
What do the server tags on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE mean?
The game's server browser reads the tags DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser lists it under Europe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
Enter client.connect 212.4.138.244:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://dzrust.eu/.
