Pelican Test
Offline 212.247.125.89:27015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Pelican Test?
An estimate from the force wipe gives Pelican Test's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 15 days 22 hours ago. Its tags state a wipe each month.
Population
How busy is Pelican Test?
Pelican Test went quiet 15 days 22 hours ago and is offline right now.
How does Pelican Test rank against other Rust servers?
Player hours over seven days put Pelican Test at #14,234, in the top 66% of ranked servers.
Rules and settings
Which map does Pelican Test run?
A procedural map, generated by the game, runs on Pelican Test.
What are the rules and settings on Pelican Test?
The name Pelican Test does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Pelican Test run?
Rust network protocol 2634 and build 167781 on Linux is what Pelican Test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Pelican Test online, and how reliable is it?
Pelican Test is down just now; the last sighting was 15 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 14 October 2026.
Where is Pelican Test located?
A region is not published for Pelican Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 212.247.125.89:27015 is its address.
Tags
Which Rust Heatmap lists and filters include Pelican Test?
Modded Rust servers, by live population are the Rust Heatmap lists that Pelican Test fits. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Pelican Test mean?
The game's server browser reads the tags Pelican Test publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Pelican Test?
To join by console, open it with F1 in Rust and enter client.connect 212.247.125.89:27015. Or press Launch Rust on this page, which connects you through Steam.