Rust HeatmapInfrared · players
IR live Players43,541 Servers11,644 Warm3,049 Fresh wipes · 3h97 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–150° · slots

Test Server (by magic)

Offline 212.220.0.55:28015 checked 2d ago

weekly wipes moddedoxide
Sp1 · players now 0/ 150
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
2
7-day average
peak 4
#4,779
rank
top 21%
3d ago
last wipe
weekly schedule
3d 9h
next wipe
Sun 1 Nov, 18:22 UTC
UTC checked 2d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 18:22 UTC, in 3d 9h. Its weekly schedule tag · low confidence

2.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

3d 9h
Sun 1 Nov, 18:22 UTC
7d 10h
Thu 5 Nov, 19:00 UTC
FW
10d 9h
Sun 8 Nov, 18:22 UTC
17d 9h
Sun 15 Nov, 18:22 UTC
24d 9h
Sun 22 Nov, 18:22 UTC
31d 9h
Sun 29 Nov, 18:22 UTC
35d 10h
Thu 3 Dec, 19:00 UTC
FW
38d 9h
Sun 6 Dec, 18:22 UTC

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 18:22 UTC3d ago 4 – running 3
Fri 23 Oct, 16:53 UTC5d ago 3 held half 2.1 days 2
Sun 18 Oct, 18:06 UTC10d ago 2 held half 4.9 days 0
Sun 18 Oct, 11:45 UTC10d ago 1 – 0.3 days 0
Thu 8 Oct, 16:19 UTC20d ago 4 held half 9.8 days 0
Mon 5 Oct, 17:54 UTC23d ago 2 held half 2.9 days 0
Sat 3 Oct, 15:27 UTC25d ago 1 – 2.1 days 1
Thu 1 Oct, 15:57 UTC27d ago 7 – 2 days 0
Sun 27 Sep, 15:13 UTC31d ago 4 halved by day 2 4 days 2
Thu 24 Sep, 16:45 UTC34d ago 4 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
151 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 27 on average
6 / 100
[EU] Willjum's Solo Only | Thursday Wipes
EU · groups of 8+ · weekly · 26 on average
4 / 175
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造
EA · groups of 20+ · weekly · 24 on average
30 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Test Server (by magic)?

At their busiest, its recent wipes averaged 3 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Test Server (by magic)?

Its tag guides the prediction because Test Server (by magic)'s wipe record is too thin to confirm the schedule. Due on Sunday 1 November at 18:22 UTC: the next wipe. The world in play now was made 3 days 13 hours ago. Its tags carry a weekly wipe schedule.

Player counts

How busy is Test Server (by magic)?

Test Server (by magic) went quiet 2 days 10 hours ago and is offline right now. Averaged over the past week: 2 players, peaking at 4.

How does Test Server (by magic) rank against other Rust servers?

Player hours over seven days put Test Server (by magic) at #4,779, in the top 21% of ranked servers.

Rules and settings

Which map does Test Server (by magic) run?

The map on Test Server (by magic) is procedural, size 1,000 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Test Server (by magic)?

The name Test Server (by magic) does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Test Server (by magic) run?

Rust network protocol 2635 and build 168909 is the build Test Server (by magic) runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Test Server (by magic) online, and how reliable is it?

Offline at the moment: Test Server (by magic) was last seen 2 days 10 hours ago. 31 of 168 hours up over the last 7 full days, which is 18%. It first appears in Rust Heatmap records on 13 September 2026.

Where is Test Server (by magic) located?

Nothing about a region comes from Test Server (by magic). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 212.220.0.55:28015.

Tags

Which Rust Heatmap lists and filters include Test Server (by magic)?

These Rust Heatmap lists include Test Server (by magic): Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week brings it up.

What do the server tags on Test Server (by magic) mean?

The game's server browser reads the tags Test Server (by magic) publishes: gmrust (Game mode): Survival in the standard Rust form; mp150 (Max players): This server has 150 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Test Server (by magic)?

Enter client.connect 212.220.0.55:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://discord.com/invite/mNrUbG4uhW.

KeyServer tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp150
Max players This server has 150 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.