Test Server (by magic)
Offline 212.220.0.55:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 18:22 UTC, in 3d 9h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:22 UTC3d ago | 4° | – | running | 3 |
| Fri 23 Oct, 16:53 UTC5d ago | 3° | held half | 2.1 days | 2 |
| Sun 18 Oct, 18:06 UTC10d ago | 2° | held half | 4.9 days | 0 |
| Sun 18 Oct, 11:45 UTC10d ago | 1° | – | 0.3 days | 0 |
| Thu 8 Oct, 16:19 UTC20d ago | 4° | held half | 9.8 days | 0 |
| Mon 5 Oct, 17:54 UTC23d ago | 2° | held half | 2.9 days | 0 |
| Sat 3 Oct, 15:27 UTC25d ago | 1° | – | 2.1 days | 1 |
| Thu 1 Oct, 15:57 UTC27d ago | 7° | – | 2 days | 0 |
| Sun 27 Sep, 15:13 UTC31d ago | 4° | halved by day 2 | 4 days | 2 |
| Thu 24 Sep, 16:45 UTC34d ago | 4° | held half | 2.9 days | 0 |
| Fri 18 Sep, 11:56 UTC40d ago | 5° | halved by day 4 | 6.2 days | 1 |
| Tue 15 Sep, 15:46 UTC43d ago | 1° | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test Server (by magic)?
At their busiest, its recent wipes averaged 3 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Test Server (by magic)?
Its tag guides the prediction because Test Server (by magic)'s wipe record is too thin to confirm the schedule. Due on Sunday 1 November at 18:22 UTC: the next wipe. The world in play now was made 3 days 13 hours ago. Its tags carry a weekly wipe schedule.
Player counts
How busy is Test Server (by magic)?
Test Server (by magic) went quiet 2 days 10 hours ago and is offline right now. Averaged over the past week: 2 players, peaking at 4.
How does Test Server (by magic) rank against other Rust servers?
Player hours over seven days put Test Server (by magic) at #4,779, in the top 21% of ranked servers.
Rules and settings
Which map does Test Server (by magic) run?
The map on Test Server (by magic) is procedural, size 1,000 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Test Server (by magic)?
The name Test Server (by magic) does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Test Server (by magic) run?
Rust network protocol 2635 and build 168909 is the build Test Server (by magic) runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Test Server (by magic) online, and how reliable is it?
Offline at the moment: Test Server (by magic) was last seen 2 days 10 hours ago. 31 of 168 hours up over the last 7 full days, which is 18%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Test Server (by magic) located?
Nothing about a region comes from Test Server (by magic). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 212.220.0.55:28015.
Tags
Which Rust Heatmap lists and filters include Test Server (by magic)?
These Rust Heatmap lists include Test Server (by magic): Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week brings it up.
What do the server tags on Test Server (by magic) mean?
The game's server browser reads the tags Test Server (by magic) publishes: gmrust (Game mode): Survival in the standard Rust form; mp150 (Max players): This server has 150 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Test Server (by magic)?
Enter client.connect 212.220.0.55:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://discord.com/invite/mNrUbG4uhW.