FunDev Coming Soon...
Online 212.22.93.98:28054 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:54 UTC14d ago | 1° | – | running | 1 |
| Mon 5 Oct, 17:54 UTC22d ago | 1° | halved by day 1 | 8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on FunDev Coming Soon...?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on FunDev Coming Soon...?
A single monthly wipe, the force wipe, is all FunDev Coming Soon... runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 14 days 21 hours ago the server made the world it is on now. The tags list one wipe a month.
Population
How busy is FunDev Coming Soon...?
The current population of FunDev Coming Soon... is 0, against 10 slots. The average across the last seven days is 0 players; the peak reached 1.
How does FunDev Coming Soon... rank against other Rust servers?
Player hours over seven days put FunDev Coming Soon... at #14,118, in the top 63% of ranked servers.
Settings and rules
Which map does FunDev Coming Soon... run?
FunDev Coming Soon... runs a procedural map of size 1,600 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on FunDev Coming Soon...?
No gather rate appears in the name FunDev Coming Soon.... 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does FunDev Coming Soon... run?
Rust network protocol 2634 and build 166652 is the build FunDev Coming Soon... runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is FunDev Coming Soon... online, and how reliable is it?
Right now FunDev Coming Soon... shows as online. Its reported uptime dates the last restart to about 14 days 20 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 5 October 2026.
Where is FunDev Coming Soon... located?
Nothing about a region comes from FunDev Coming Soon.... Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 212.22.93.98:28054.
Does FunDev Coming Soon... run smoothly?
The last 48 hours brought an average of 64 server fps and a floor of 28. The world held as many as 8,219 entities, buildings and deployables included. Memory use reached 2,047 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include FunDev Coming Soon...?
The Rust Heatmap lists that FunDev Coming Soon... fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on FunDev Coming Soon... mean?
These are the tags FunDev Coming Soon... publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join FunDev Coming Soon...?
Enter client.connect 212.22.93.98:28054 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.