Rust HeatmapInfrared · players
IR live Players88,461 Servers11,842 Warm4,024 Fresh wipes · 3h177 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

FunDev Coming Soon...

Online 212.22.93.98:28054 checked 10m ago

monthly wipes moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 17:00flare: a wipe in that hourWed 15:00
0
7-day average
peak 1
#14,118
rank
top 63%
14d ago
last wipe
monthly schedule
8d 2h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 10m ago

Li2Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence

8 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

8d 2h
Thu 5 Nov, 19:00 UTC
FW
36d 2h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Tue 13 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:54 UTC14d ago 1 – running 1
Mon 5 Oct, 17:54 UTC22d ago 1 halved by day 1 8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 89 on average
123 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
53 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 70 on average
469 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
EU · groups of 16+ · monthly · 66 on average
20 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
EU · groups of 16+ · monthly · 65 on average
183 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
EU · groups of 16+ · monthly · 57 on average
569 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on FunDev Coming Soon...?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on FunDev Coming Soon...?

A single monthly wipe, the force wipe, is all FunDev Coming Soon... runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 14 days 21 hours ago the server made the world it is on now. The tags list one wipe a month.

Population

How busy is FunDev Coming Soon...?

The current population of FunDev Coming Soon... is 0, against 10 slots. The average across the last seven days is 0 players; the peak reached 1.

How does FunDev Coming Soon... rank against other Rust servers?

Player hours over seven days put FunDev Coming Soon... at #14,118, in the top 63% of ranked servers.

Settings and rules

Which map does FunDev Coming Soon... run?

FunDev Coming Soon... runs a procedural map of size 1,600 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on FunDev Coming Soon...?

No gather rate appears in the name FunDev Coming Soon.... 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does FunDev Coming Soon... run?

Rust network protocol 2634 and build 166652 is the build FunDev Coming Soon... runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is FunDev Coming Soon... online, and how reliable is it?

Right now FunDev Coming Soon... shows as online. Its reported uptime dates the last restart to about 14 days 20 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 5 October 2026.

Where is FunDev Coming Soon... located?

Nothing about a region comes from FunDev Coming Soon.... Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 212.22.93.98:28054.

Does FunDev Coming Soon... run smoothly?

The last 48 hours brought an average of 64 server fps and a floor of 28. The world held as many as 8,219 entities, buildings and deployables included. Memory use reached 2,047 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include FunDev Coming Soon...?

The Rust Heatmap lists that FunDev Coming Soon... fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.

What do the server tags on FunDev Coming Soon... mean?

These are the tags FunDev Coming Soon... publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join FunDev Coming Soon...?

Enter client.connect 212.22.93.98:28054 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs166652
Build Build 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.