dust2v2.1_server
Online 212.22.93.48:28014 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in, with 1 in the queue.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 13:38 UTC7h ago | – | – | running | 0 |
| Sat 10 Oct, 11:11 UTC18d ago | 3°+1 queue | halved by day 3 | 18.1 days | 0 |
| Sat 3 Oct, 18:37 UTC25d ago | 5° | halved by day 4 | 6.7 days | 0 |
| Thu 1 Oct, 18:23 UTC FW27d ago | 5° | held half | 2 days | 0 |
| Sun 27 Sep, 16:36 UTC31d ago | 3° | held half | 4.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on dust2v2.1_server?
At their busiest, its recent wipes averaged 4 players. 1 were in the queue when the latest wipe's crowd peaked, 5 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 3.5.
What is the wipe schedule on dust2v2.1_server?
Once a month, with the force wipe, dust2v2.1_server wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 6 hours ago the server made the world it is on now. Its tags state a wipe each month.
Population
How busy is dust2v2.1_server?
dust2v2.1_server currently has 0 of its 100 slots filled. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 20:00 UTC, averaging 2 players.
How does dust2v2.1_server rank against other Rust servers?
The top 56% of ranked servers includes dust2v2.1_server, at #12,385 for player hours over the last seven days.
Settings and rules
Which map does dust2v2.1_server run?
A procedural map of size 2,000 with seed 1605290779, generated by the game, runs on dust2v2.1_server. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on dust2v2.1_server?
No gather rate appears in the name dust2v2.1_server. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does dust2v2.1_server run?
The build on dust2v2.1_server is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is dust2v2.1_server online, and how reliable is it?
Online now: dust2v2.1_server. The uptime it reports puts the last restart at about 15 minutes ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 20 September 2026.
Where is dust2v2.1_server located?
No region is published by dust2v2.1_server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 212.22.93.48:28014 is its address.
Does dust2v2.1_server run smoothly?
The last 48 hours brought an average of 161 server fps and a floor of 66. Buildings, deployables and the rest of the world came to as much as 46,294 entities. Memory use reached 1,572 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include dust2v2.1_server?
The Rust Heatmap lists that dust2v2.1_server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours brings it up.
What do the server tags on dust2v2.1_server mean?
The game's server browser reads the tags dust2v2.1_server publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join dust2v2.1_server?
Enter client.connect 212.22.93.48:28014 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.