TestTest3
Offline 211.199.53.75:28015 checked 45d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TestTest3?
Its rhythm cannot yet be told: too few of TestTest3's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 52 days 14 hours ago the server made the world it is on now.
Population
How busy is TestTest3?
TestTest3 went quiet 45 days 17 hours ago and is offline right now.
How does TestTest3 rank against other Rust servers?
The top – of ranked servers includes TestTest3, at #12,998 for player hours over the last seven days.
Rules and settings
Which map does TestTest3 run?
The game generates the procedural map on TestTest3.
What are the rules and settings on TestTest3?
No gather rate appears in the name TestTest3. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does TestTest3 run?
Rust network protocol 2633 and build 163794 on Windows is what TestTest3 runs. Steam updates your game for you, and the protocol has to match for you to join.
Is TestTest3 online, and how reliable is it?
Offline at the moment: TestTest3 was last seen 45 days 17 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is TestTest3 located?
Nothing about a region comes from TestTest3. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 211.199.53.75:28015.
Tags
Which Rust Heatmap lists and filters include TestTest3?
Best Rust community servers are the Rust Heatmap lists that TestTest3 fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on TestTest3 mean?
The game's server browser reads the tags TestTest3 publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): Build 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join TestTest3?
Enter client.connect 211.199.53.75:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.