Rust HeatmapInfrared · players
IR live Players34,356 Servers11,608 Warm2,818 Fresh wipes · 3h71 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

| DEV | USAF Battlefield

Online NA 208.84.102.73:27015 checked 11m ago

moddedcarbon
Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 07:00flare: a wipe in that hourThu 05:00
0
7-day average
peak –
#15,341
rank
top 69% · #1513 in NA
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Li3Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:37 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP|
NA · groups of 35+ · 1e+07x · weekly · 138 on average
137 / 200
Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | Air
NA · groups of 8+ · 100x · weekly · 19 on average
10 / 200
Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent Ba
NA · groups of 12+ · 1000x · biweekly · 2 on average
0 / 100
SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP
NA · groups of 10+ · 100x · weekly · 2 on average
3 / 100
[NA] WOLFPACK.GG 1000x [No BPs | Kits | Shop | TP | VIP]
NA · groups of 100+ · 1000x · monthly · 2 on average
1 / 200
US |EXO 100X|PvP|10MAX|Kits|ClanCores|Roams|Raidable Bases
NA · groups of 10+ · 100x · weekly · 2 on average
1 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on | DEV | USAF Battlefield?

The average peak across its recent wipes is 2 players. 23 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on | DEV | USAF Battlefield?

The record of | DEV | USAF Battlefield's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 27 days 4 hours ago the server made the world it is on now.

Player counts

How busy is | DEV | USAF Battlefield?

| DEV | USAF Battlefield currently has 0 of its 40 slots filled. A seven-day average of 0 players.

How does | DEV | USAF Battlefield rank against other Rust servers?

On player hours over the last seven days, | DEV | USAF Battlefield is #15,341 globally (top 69%) and #1,513 in North America.

Map and rules

Which map does | DEV | USAF Battlefield run?

The map on | DEV | USAF Battlefield is procedural, size 6,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on | DEV | USAF Battlefield?

No gather rate appears in the name | DEV | USAF Battlefield. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does | DEV | USAF Battlefield run?

Rust network protocol 2634 and build 166652 is the build | DEV | USAF Battlefield runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is | DEV | USAF Battlefield online, and how reliable is it?

Right now | DEV | USAF Battlefield shows as online. The uptime it reports puts the last restart at about 6 days 2 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is | DEV | USAF Battlefield located?

The NA tag is how | DEV | USAF Battlefield lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 208.84.102.73:27015 is its address.

Does | DEV | USAF Battlefield run smoothly?

It averaged 145 server fps over the last 48 hours, with a low of 90. Buildings, deployables and the rest of the world came to as much as 210,197 entities. Memory use reached 5,777 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include | DEV | USAF Battlefield?

Rust battlefield servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that | DEV | USAF Battlefield fits. Filtering the list by Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on | DEV | USAF Battlefield mean?

The game's server browser reads the tags | DEV | USAF Battlefield publishes: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): This server has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here; modded (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): In the server browser it sits under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join | DEV | USAF Battlefield?

Enter client.connect 208.84.102.73:27015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded

Game

gmrust
Game mode Survival in the standard Rust form.
mp40
Max players This server has 40 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, run the same version: game protocol 2634.
cs166652
Build The game build here is 166652.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Carbon provides the plugin framework here.
modded
Modded Listed as Modded, since settings or plugins change the game.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.