| DEV | USAF Battlefield
Online NA 208.84.102.73:27015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC27d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on | DEV | USAF Battlefield?
The average peak across its recent wipes is 2 players. 23 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on | DEV | USAF Battlefield?
The record of | DEV | USAF Battlefield's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 27 days 4 hours ago the server made the world it is on now.
Player counts
How busy is | DEV | USAF Battlefield?
| DEV | USAF Battlefield currently has 0 of its 40 slots filled. A seven-day average of 0 players.
How does | DEV | USAF Battlefield rank against other Rust servers?
On player hours over the last seven days, | DEV | USAF Battlefield is #15,341 globally (top 69%) and #1,513 in North America.
Map and rules
Which map does | DEV | USAF Battlefield run?
The map on | DEV | USAF Battlefield is procedural, size 6,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on | DEV | USAF Battlefield?
No gather rate appears in the name | DEV | USAF Battlefield. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does | DEV | USAF Battlefield run?
Rust network protocol 2634 and build 166652 is the build | DEV | USAF Battlefield runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is | DEV | USAF Battlefield online, and how reliable is it?
Right now | DEV | USAF Battlefield shows as online. The uptime it reports puts the last restart at about 6 days 2 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is | DEV | USAF Battlefield located?
The NA tag is how | DEV | USAF Battlefield lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 208.84.102.73:27015 is its address.
Does | DEV | USAF Battlefield run smoothly?
It averaged 145 server fps over the last 48 hours, with a low of 90. Buildings, deployables and the rest of the world came to as much as 210,197 entities. Memory use reached 5,777 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include | DEV | USAF Battlefield?
Rust battlefield servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that | DEV | USAF Battlefield fits. Filtering the list by Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on | DEV | USAF Battlefield mean?
The game's server browser reads the tags | DEV | USAF Battlefield publishes: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): This server has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here; modded (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): In the server browser it sits under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join | DEV | USAF Battlefield?
Enter client.connect 208.84.102.73:27015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.