Freddies Hell Re-Run
Online 208.52.146.13:10015 checked 14m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC26d ago | 3° | – | running | 2 |
| Thu 24 Sep, 20:31 UTC34d ago | 4° | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC36d ago | 4° | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC37d ago | 3° | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Freddies Hell Re-Run?
Its recent wipes drew an average peak of 4 players. 25 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Freddies Hell Re-Run?
The only wipe on Freddies Hell Re-Run is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 26 days 3 hours ago. A monthly wipe is what its tags declare.
Population
How busy is Freddies Hell Re-Run?
The current population of Freddies Hell Re-Run is 0, against 20 slots. The average across the last seven days is 0 players.
How does Freddies Hell Re-Run rank against other Rust servers?
Ranked #15,289 on seven-day player hours, Freddies Hell Re-Run is in the top 69% of all ranked servers.
Rules and settings
Which map does Freddies Hell Re-Run run?
Freddies Hell Re-Run runs a procedural map of size 3,300 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Freddies Hell Re-Run?
No gather rate appears in the name Freddies Hell Re-Run. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Freddies Hell Re-Run run?
Rust network protocol 2634 and build 167398 on Linux is what Freddies Hell Re-Run runs. To join, your game must match the protocol; Steam handles the update.
Is Freddies Hell Re-Run online, and how reliable is it?
Online now: Freddies Hell Re-Run. The uptime it reports puts the last restart at about 2 days 2 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 21 September 2026.
Where is Freddies Hell Re-Run located?
No region is published by Freddies Hell Re-Run. Rust Heatmap shows the location a server states. It does not look up the machine's location. 208.52.146.13:10015 is its address.
Does Freddies Hell Re-Run run smoothly?
The last 48 hours brought an average of 111 server fps and a floor of 91. Entities peaked at 57,673, counting buildings, deployables and all the rest of the world. Memory use reached 2,294 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Freddies Hell Re-Run?
The Rust Heatmap lists that Freddies Hell Re-Run fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Freddies Hell Re-Run mean?
The game's server browser reads the tags Freddies Hell Re-Run publishes: gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): Slot count: 20; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): The game build here is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Freddies Hell Re-Run?
Enter client.connect 208.52.146.13:10015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.