Divine Nation
Online 207.48.196.211:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:40 UTC FW26d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Divine Nation?
At their busiest, its recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Divine Nation?
The only wipe on Divine Nation is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 26 days 6 hours ago the server made the world it is on now.
Player counts
How busy is Divine Nation?
Divine Nation currently has 0 of its 75 slots filled. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 03:00 UTC, averaging 1 players.
How does Divine Nation rank against other Rust servers?
Ranked #6,266 on seven-day player hours, Divine Nation is in the top 28% of all ranked servers.
Rules and settings
Which map does Divine Nation run?
Divine Nation runs a procedural map of size 4,000 with seed 12619, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Divine Nation?
A gather rate is not given in the name Divine Nation. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Divine Nation run?
The build on Divine Nation is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Divine Nation online, and how reliable is it?
Right now Divine Nation shows as online. The uptime it reports puts the last restart at about 4 days 6 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Divine Nation located?
No region is published by Divine Nation. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 207.48.196.211:28015.
Does Divine Nation run smoothly?
The last 48 hours brought an average of 109 server fps and a floor of 96. Entities peaked at 93,556, counting buildings, deployables and all the rest of the world. At its peak it held 3,345 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Divine Nation?
The Rust Heatmap lists that Divine Nation fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Divine Nation mean?
The game's server browser reads the tags Divine Nation publishes: gmvanilla (Game mode): The vanilla survival game; mp75 (Max players): Slot count: 75; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Divine Nation?
To join by console, open it with F1 in Rust and enter client.connect 207.48.196.211:28015. Or press Launch Rust on this page, which connects you through Steam. https://divinenation.com is where its website is.