Rust HeatmapInfrared · players
IR live Players44,124 Servers11,668 Warm3,047 Fresh wipes · 3h102 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–75° · slots

Divine Nation

Online 207.48.196.211:28015 checked 9m ago

Sp1 · players now 0/ 75
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 02:00flare: a wipe in that hourWed 00:00
0
7-day average
peak 2
#6,266
rank
top 28%
26d ago
last wipe
no schedule published
8d 17h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 9m ago

Li2Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Li3Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

2
wipe-day peak
players, last three wipes

Coming wipes

8d 17h
Thu 5 Nov, 19:00 UTC
FW
36d 17h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:40 UTC FW26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 527 on average
280 / 350
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 331 on average
24 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 329 on average
37 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
50 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
44 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Divine Nation?

At their busiest, its recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Divine Nation?

The only wipe on Divine Nation is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 26 days 6 hours ago the server made the world it is on now.

Player counts

How busy is Divine Nation?

Divine Nation currently has 0 of its 75 slots filled. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 03:00 UTC, averaging 1 players.

How does Divine Nation rank against other Rust servers?

Ranked #6,266 on seven-day player hours, Divine Nation is in the top 28% of all ranked servers.

Rules and settings

Which map does Divine Nation run?

Divine Nation runs a procedural map of size 4,000 with seed 12619, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Divine Nation?

A gather rate is not given in the name Divine Nation. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Divine Nation run?

The build on Divine Nation is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is Divine Nation online, and how reliable is it?

Right now Divine Nation shows as online. The uptime it reports puts the last restart at about 4 days 6 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is Divine Nation located?

No region is published by Divine Nation. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 207.48.196.211:28015.

Does Divine Nation run smoothly?

The last 48 hours brought an average of 109 server fps and a floor of 96. Entities peaked at 93,556, counting buildings, deployables and all the rest of the world. At its peak it held 3,345 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Divine Nation?

The Rust Heatmap lists that Divine Nation fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on Divine Nation mean?

The game's server browser reads the tags Divine Nation publishes: gmvanilla (Game mode): The vanilla survival game; mp75 (Max players): Slot count: 75; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Divine Nation?

To join by console, open it with F1 in Rust and enter client.connect 207.48.196.211:28015. Or press Launch Rust on this page, which connects you through Steam. https://divinenation.com is where its website is.

KeyServer tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp75
Max players Slot count: 75.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.