PMA Network
Offline NA 207.174.43.172:28015 checked 29d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on PMA Network?
Its rhythm cannot yet be told: too few of PMA Network's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 30 days 10 hours ago the server made the world it is on now.
Population
How busy is PMA Network?
The last time PMA Network was seen was 29 days 11 hours ago, and it is offline now.
How does PMA Network rank against other Rust servers?
Top 70% of ranked servers and #1,676 in North America: that is PMA Network at #16,838 for player hours over seven days.
Settings and rules
Which map does PMA Network run?
A procedural map, generated by the game, runs on PMA Network.
What are the rules and settings on PMA Network?
No gather rate appears in the name PMA Network. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does PMA Network run?
Rust network protocol 2633 and build 165217 on Linux is what PMA Network runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is PMA Network online, and how reliable is it?
PMA Network is down just now; the last sighting was 29 days 11 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 30 September 2026.
Where is PMA Network located?
With its NA tag, PMA Network lists itself in North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 207.174.43.172:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include PMA Network?
The Rust Heatmap lists that PMA Network fits are: Modded Rust servers, by live population and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on PMA Network mean?
These are the tags PMA Network publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp100 (Max players): This server has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon; NA (North America): In the server browser it sits under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join PMA Network?
Enter client.connect 207.174.43.172:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.