POOPOOLOOPOO
Online 207.174.104.89:21001 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on POOPOOLOOPOO?
POOPOOLOOPOO has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 9 days 3 hours ago.
Player counts
How busy is POOPOOLOOPOO?
The current population of POOPOOLOOPOO is 0, against 10 slots. A seven-day average of 0 players.
How does POOPOOLOOPOO rank against other Rust servers?
Ranked #15,339 on seven-day player hours, POOPOOLOOPOO is in the top 69% of all ranked servers.
Settings and rules
Which map does POOPOOLOOPOO run?
The map on POOPOOLOOPOO is procedural, size 3,000 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on POOPOOLOOPOO?
A gather rate is not given in the name POOPOOLOOPOO. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does POOPOOLOOPOO run?
Rust network protocol 2634 and build 167781 on Linux is what POOPOOLOOPOO runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is POOPOOLOOPOO online, and how reliable is it?
Online now: POOPOOLOOPOO. Its reported uptime dates the last restart to about 8 days 13 hours ago. 151 of 168 hours up over the last 7 full days, which is 90%. It first appears in Rust Heatmap records on 20 October 2026.
Where is POOPOOLOOPOO located?
No region is published by POOPOOLOOPOO. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 207.174.104.89:21001.
Does POOPOOLOOPOO run smoothly?
It averaged 146 server fps over the last 48 hours, with a low of 119. Buildings, deployables and the rest of the world came to as much as 47,419 entities. At its peak it held 2,669 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include POOPOOLOOPOO?
Best Rust community servers are the Rust Heatmap lists that POOPOOLOOPOO fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on POOPOOLOOPOO mean?
The game's server browser reads the tags POOPOOLOOPOO publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join POOPOOLOOPOO?
Press F1 in Rust to open the console, then enter client.connect 207.174.104.89:21001. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.