Local PVE | Closed test
Offline 203.23.178.51:28015 checked 9d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 10:24 UTC9d ago | 0° | – | running | 1 |
| Mon 12 Oct, 14:41 UTC16d ago | 1° | – | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Local PVE | Closed test?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Local PVE | Closed test?
Its rhythm cannot yet be told: too few of Local PVE | Closed test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 9 days 18 hours ago.
Population
How busy is Local PVE | Closed test?
Last seen 9 days 17 hours ago, Local PVE | Closed test is offline at the moment.
How does Local PVE | Closed test rank against other Rust servers?
Ranked #15,308 on seven-day player hours, Local PVE | Closed test is in the top 70% of all ranked servers.
Map and rules
Which map does Local PVE | Closed test run?
Local PVE | Closed test runs a procedural map, which the game generates.
What are the rules and settings on Local PVE | Closed test?
The name Local PVE | Closed test does not specify a gather rate. The group limit is 8 players, which is the game's default. pve is the game mode, player combat is disabled. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Local PVE | Closed test run?
Rust network protocol 2634 and build 167781 on Windows is what Local PVE | Closed test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Local PVE | Closed test online, and how reliable is it?
Last seen 9 days 17 hours ago, Local PVE | Closed test is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 21 September 2026.
Where is Local PVE | Closed test located?
Nothing about a region comes from Local PVE | Closed test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 203.23.178.51:28015.
Tags
Which Rust Heatmap lists and filters include Local PVE | Closed test?
These Rust Heatmap lists include Local PVE | Closed test: Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Local PVE | Closed test mean?
The game's server browser reads the tags Local PVE | Closed test publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): This server has 4 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Local PVE | Closed test?
To join by console, open it with F1 in Rust and enter client.connect 203.23.178.51:28015. Or press Launch Rust on this page, which connects you through Steam.