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IR live Players49,583 Servers11,657 Warm3,193 Fresh wipes · 3h91 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

S.O.S.Au/NZ (.Shoot.on.Sight.)

Online 203.12.3.54:28015 checked 15m ago

weekly wipes moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 10:00flare: a wipe in that hourWed 07:00
0
7-day average
peak 1
#6,299
rank
top 28%
5d ago
last wipe
weekly schedule
1d 9h
next wipe
Thu 29 Oct, 18:35 UTC
UTC checked 15m ago

Li2Players

AveragePeak
00.250.50.75110:0013:0012:0000:0004:0007:00

Hourly average and peak, UTC.

Li3Server performance

02040608010:0013:0012:0000:0004:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:35 UTC, in 1d 9h. Its weekly schedule tag · low confidence

3.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

1d 9h
Thu 29 Oct, 18:35 UTC
8d 9h
Thu 5 Nov, 19:00 UTC
FW
15d 9h
Thu 12 Nov, 18:35 UTC
22d 9h
Thu 19 Nov, 18:35 UTC
29d 9h
Thu 26 Nov, 18:35 UTC
36d 9h
Thu 3 Dec, 19:00 UTC
FW
43d 9h
Thu 10 Dec, 18:35 UTC

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:35 UTC5d ago 1 – running 0
Sun 18 Oct, 03:13 UTC10d ago 1 held half 4.6 days 0
Thu 15 Oct, 22:53 UTC12d ago 1 held half 2.2 days 0
Sat 10 Oct, 05:34 UTC18d ago 1 held half 5.7 days 0
Sat 3 Oct, 13:45 UTC24d ago 1 held half 6.7 days 0
Thu 1 Oct, 23:01 UTC FW26d ago 1 – 1.6 days 0
Tue 29 Sep, 02:34 UTC29d ago 1 held half 2.9 days 0
Sat 19 Sep, 03:02 UTC39d ago 1 halved by day 1 10 days 1
Thu 17 Sep, 22:54 UTC40d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 147 on average
23 / 100
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 112 on average
273 / 350
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 59 on average
15 / 150
Rustafied.com - AU Friday
OC · groups of 16+ · weekly · 28 on average
16 / 100
RustForNoobs.com | Main | Weekly | AU
OC · groups of 100+ · weekly · 2 on average
0 / 150
[AU] Winterust - 2x Main
OC · groups of 10+ · 2x · weekly · 79 on average
7 / 75

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on S.O.S.Au/NZ (.Shoot.on.Sight.)?

Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 100% of its recent wipes.

What is the wipe schedule on S.O.S.Au/NZ (.Shoot.on.Sight.)?

The prediction follows its tag, as too few of S.O.S.Au/NZ (.Shoot.on.Sight.)'s wipes are on record to confirm the schedule. Thursday 29 October at 18:35 UTC is when its next wipe is due. The world in play now was made 5 days 14 hours ago. Its tags carry a weekly wipe schedule.

Population

How busy is S.O.S.Au/NZ (.Shoot.on.Sight.)?

The current population of S.O.S.Au/NZ (.Shoot.on.Sight.) is 0, against 50 slots. Averaged over the past week: 0 players, peaking at 1. Look at 14:00 UTC for the last 48 hours: that hour averaged 1 players.

How does S.O.S.Au/NZ (.Shoot.on.Sight.) rank against other Rust servers?

The top 28% of ranked servers includes S.O.S.Au/NZ (.Shoot.on.Sight.), at #6,299 for player hours over the last seven days.

Rules and settings

Which map does S.O.S.Au/NZ (.Shoot.on.Sight.) run?

The map on S.O.S.Au/NZ (.Shoot.on.Sight.) is procedural, size 4,680 with seed 23102026, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on S.O.S.Au/NZ (.Shoot.on.Sight.)?

A gather rate is not given in the name S.O.S.Au/NZ (.Shoot.on.Sight.). The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does S.O.S.Au/NZ (.Shoot.on.Sight.) run?

Rust network protocol 2635 and build 168909 is the build S.O.S.Au/NZ (.Shoot.on.Sight.) runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is S.O.S.Au/NZ (.Shoot.on.Sight.) online, and how reliable is it?

Online now: S.O.S.Au/NZ (.Shoot.on.Sight.). Its reported uptime dates the last restart to about 7 hours ago. It was up 39 of 168 hours across the last 7 full days, or 23% of the time. Rust Heatmap has had it on record since 17 September 2026.

Where is S.O.S.Au/NZ (.Shoot.on.Sight.) located?

No region tag comes from S.O.S.Au/NZ (.Shoot.on.Sight.), but its name points to Oceania. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 203.12.3.54:28015.

Does S.O.S.Au/NZ (.Shoot.on.Sight.) run smoothly?

The last 48 hours brought an average of 60 server fps and a floor of 60. The world held as many as 125,003 entities, buildings and deployables included. At its peak it held 3,386 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include S.O.S.Au/NZ (.Shoot.on.Sight.)?

These Rust Heatmap lists include S.O.S.Au/NZ (.Shoot.on.Sight.): Oceania Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

What do the server tags on S.O.S.Au/NZ (.Shoot.on.Sight.) mean?

The game's server browser reads the tags S.O.S.Au/NZ (.Shoot.on.Sight.) publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): Wipes run weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join S.O.S.Au/NZ (.Shoot.on.Sight.)?

Enter client.connect 203.12.3.54:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players Slot count: 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes run weekly.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.