HUB
Online 202.36.95.89:25953 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:18 UTC1d ago | – | – | running | 0 |
| Wed 21 Oct, 02:51 UTC7d ago | 3° | halved by day 1 | 6.6 days | 0 |
| Wed 14 Oct, 19:33 UTC14d ago | 2° | halved by day 1 | 6.3 days | 0 |
| Fri 2 Oct, 06:14 UTC26d ago | 2° | halved by day 1 | 12.6 days | 0 |
| Wed 30 Sep, 11:02 UTC28d ago | 2° | – | 1.8 days | 0 |
| Thu 24 Sep, 11:09 UTC34d ago | 0° | – | 6 days | 0 |
| Wed 23 Sep, 08:28 UTC35d ago | 0° | – | 1.1 days | 1 |
| Tue 22 Sep, 14:33 UTC36d ago | 2° | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on HUB?
Its recent wipes drew an average peak of 2 players. 14 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on HUB?
There is no next wipe to predict on HUB, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 28 hours ago.
Player counts
How busy is HUB?
Of 5 slots on HUB, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
How does HUB rank against other Rust servers?
Player hours over seven days put HUB at #11,786, in the top 53% of ranked servers.
Rules and settings
Which map does HUB run?
A procedural map of size 5,000 with seed 1, generated by the game, runs on HUB. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on HUB?
No gather rate appears in the name HUB. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does HUB run?
Rust network protocol 2635 and build 168909 on Linux is what HUB runs. Steam updates your game for you, and the protocol has to match for you to join.
Is HUB online, and how reliable is it?
The server is up at the moment: HUB is online. About 24 minutes ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 20 September 2026.
Where is HUB located?
Nothing about a region comes from HUB. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 202.36.95.89:25953.
Does HUB run smoothly?
It averaged 104 server fps over the last 48 hours, with a low of 45. Buildings, deployables and the rest of the world came to as much as 161,806 entities. Memory use reached 4,068 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include HUB?
The Rust Heatmap lists that HUB fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on HUB mean?
The game's server browser reads the tags HUB publishes: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): This server has 5 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join HUB?
To join by console, open it with F1 in Rust and enter client.connect 202.36.95.89:25953. Or press Launch Rust on this page, which connects you through Steam.