EXPLODE RUST - EU Dev
Online 202.36.95.51:26412 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:57 UTC26d ago | 2° | – | running | 0 |
| Mon 28 Sep, 05:44 UTC31d ago | 2° | halved by day 1 | 4.6 days | 0 |
| Sun 20 Sep, 21:09 UTC38d ago | 2° | halved by day 2 | 7.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on EXPLODE RUST - EU Dev?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 23 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 1.5 it was below half in the wipes that did not hold.
What is the wipe schedule on EXPLODE RUST - EU Dev?
There is no next wipe to predict on EXPLODE RUST - EU Dev, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 26 days 16 hours ago.
Player counts
How busy is EXPLODE RUST - EU Dev?
Of 75 slots on EXPLODE RUST - EU Dev, 0 are in use right now. A seven-day average of 0 players, with a peak of 1.
How does EXPLODE RUST - EU Dev rank against other Rust servers?
The top 67% of ranked servers includes EXPLODE RUST - EU Dev, at #14,996 for player hours over the last seven days.
Rules and settings
Which map does EXPLODE RUST - EU Dev run?
The map on EXPLODE RUST - EU Dev is procedural, size 4,000 with seed 1325624238, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on EXPLODE RUST - EU Dev?
No gather rate appears in the name EXPLODE RUST - EU Dev. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does EXPLODE RUST - EU Dev run?
Rust network protocol 2635 and build 168909 on Linux is what EXPLODE RUST - EU Dev runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is EXPLODE RUST - EU Dev online, and how reliable is it?
The server is up at the moment: EXPLODE RUST - EU Dev is online. About 7 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 20 September 2026.
Where is EXPLODE RUST - EU Dev located?
The name of EXPLODE RUST - EU Dev points to Europe, though no region tag is published. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 202.36.95.51:26412.
Does EXPLODE RUST - EU Dev run smoothly?
It averaged 119 server fps over the last 48 hours, with a low of 81. Entities peaked at 96,120, counting buildings, deployables and all the rest of the world. The highest memory use was 4,366 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include EXPLODE RUST - EU Dev?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that EXPLODE RUST - EU Dev fits. These are the filters that return it on the list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on EXPLODE RUST - EU Dev mean?
The game's server browser reads the tags EXPLODE RUST - EU Dev publishes: gmrust (Game mode): Survival in the standard Rust form; mp75 (Max players): This server has 75 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join EXPLODE RUST - EU Dev?
Press F1 in Rust to open the console, then enter client.connect 202.36.95.51:26412. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.