(DEV) Rustron Mini PVE (testing)
Online OC 202.137.160.179:28015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 36% of all ranked servers, top 71% in OC. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:18 UTC FW28d ago | 1° | – | running | 0 |
| Wed 30 Sep, 22:10 UTC29d ago | 1° | – | 1 days | 0 |
| Tue 29 Sep, 23:39 UTC29d ago | 1° | – | 0.9 days | 0 |
| Tue 29 Sep, 05:00 UTC30d ago | 1° | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on (DEV) Rustron Mini PVE (testing)?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on (DEV) Rustron Mini PVE (testing)?
Once a month, with the force wipe, (DEV) Rustron Mini PVE (testing) wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 28 days 1 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is (DEV) Rustron Mini PVE (testing)?
(DEV) Rustron Mini PVE (testing) currently has 0 of its 100 slots filled. Averaged over the past week: 0 players, peaking at 1. Look at 12:00 UTC for the last 48 hours: that hour averaged 1 players.
How does (DEV) Rustron Mini PVE (testing) rank against other Rust servers?
On player hours over the last seven days, (DEV) Rustron Mini PVE (testing) is #7,955 globally (top 36%) and #153 in Oceania.
Rules and settings
Which map does (DEV) Rustron Mini PVE (testing) run?
A procedural map of size 5,000 with seed 2078740279, generated by the game, runs on (DEV) Rustron Mini PVE (testing). You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on (DEV) Rustron Mini PVE (testing)?
A gather rate is not given in the name (DEV) Rustron Mini PVE (testing). The group limit is 8 players, which is the game's default. pve is the game mode, player combat is disabled. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does (DEV) Rustron Mini PVE (testing) run?
Rust network protocol 2635 and build 168909 is the build (DEV) Rustron Mini PVE (testing) runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is (DEV) Rustron Mini PVE (testing) online, and how reliable is it?
Right now (DEV) Rustron Mini PVE (testing) shows as online. Its reported uptime dates the last restart to about 9 hours ago. It was up 156 of 168 hours across the last 7 full days, or 93% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is (DEV) Rustron Mini PVE (testing) located?
In Oceania, (DEV) Rustron Mini PVE (testing) lists itself with the OC tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 202.137.160.179:28015 is its address.
Does (DEV) Rustron Mini PVE (testing) run smoothly?
The last 48 hours brought an average of 94 server fps and a floor of 45. Buildings, deployables and the rest of the world came to as much as 93,173 entities. The highest memory use was 3,948 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include (DEV) Rustron Mini PVE (testing)?
Oceania Rust servers, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that (DEV) Rustron Mini PVE (testing) fits. Filtering the list by Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on (DEV) Rustron Mini PVE (testing) mean?
These are the tags (DEV) Rustron Mini PVE (testing) publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): This server has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; OC (Oceania): Oceania is where the server browser puts it. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join (DEV) Rustron Mini PVE (testing)?
To join by console, open it with F1 in Rust and enter client.connect 202.137.160.179:28015. Or press Launch Rust on this page, which connects you through Steam. https://rustron.tebex.io/ is where its website is.