Test Server - Dont enter
Offline 201.254.83.131:28015 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 23:52 UTC18d ago | 2° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test Server - Dont enter?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on Test Server - Dont enter?
The only wipe on Test Server - Dont enter is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 18 days 15 hours ago. The tags list one wipe a month.
Player counts
How busy is Test Server - Dont enter?
Test Server - Dont enter went quiet 16 days 15 hours ago and is offline right now.
How does Test Server - Dont enter rank against other Rust servers?
Ranked #14,919 on seven-day player hours, Test Server - Dont enter is in the top 68% of all ranked servers.
Rules and settings
Which map does Test Server - Dont enter run?
Test Server - Dont enter runs a procedural map, which the game generates.
What are the rules and settings on Test Server - Dont enter?
The name Test Server - Dont enter does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Test Server - Dont enter run?
The build on Test Server - Dont enter is Rust network protocol 2634 and build 167398, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Test Server - Dont enter online, and how reliable is it?
Offline at the moment: Test Server - Dont enter was last seen 16 days 15 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 9 October 2026.
Where is Test Server - Dont enter located?
Nothing about a region comes from Test Server - Dont enter. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 201.254.83.131:28015.
Tags
Which Rust Heatmap lists and filters include Test Server - Dont enter?
Modded Rust servers, by live population are the Rust Heatmap lists that Test Server - Dont enter fits. These are the filters that return it on the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Test Server - Dont enter mean?
These are the tags Test Server - Dont enter publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp3 (Max players): Slot count: 3; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Test Server - Dont enter?
To join by console, open it with F1 in Rust and enter client.connect 201.254.83.131:28015. Or press Launch Rust on this page, which connects you through Steam.