Rust HeatmapInfrared · players
IR live Players51,557 Servers11,739 Warm3,316 Fresh wipes · 3h122 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–30° · slots

Dark Night Club X5 PvE Zombie

Offline 201.187.215.57:28015 checked 37d ago

5x monthly wipes vanillamoddedoxidepve
Sp1 · players now 1/ 30
3% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,498
rank
top 68%
41d ago
last wipe
monthly schedule
7d 19h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 37d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

3
wipe-day peak
players, last three wipes

Coming wipes

7d 19h
Thu 5 Nov, 19:00 UTC
FW
35d 19h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 20:37 UTC41d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
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SEA | Eclipse | PVE 5x | Newbie Friendly | Events | Perfectly M
EA · groups of 8+ · 5x · monthly · 5 on average
0 / 100
Freedom PVE | 5x | Refined Loot | Raid Bases
NA · groups of 50+ · 5x · monthly · 3 on average
3 / 50
JP ともすけサーバー  5x Raidable Bases | Bosses
EA · groups of 8+ · 5x · monthly · 2 on average
1 / 20

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Dark Night Club X5 PvE Zombie?

The average peak across its recent wipes is 3 players. 6 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Dark Night Club X5 PvE Zombie?

A single monthly wipe, the force wipe, is all Dark Night Club X5 PvE Zombie runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 41 days 3 hours ago. The tags list one wipe a month.

Player counts

How busy is Dark Night Club X5 PvE Zombie?

The last time Dark Night Club X5 PvE Zombie was seen was 37 days 4 hours ago, and it is offline now.

How does Dark Night Club X5 PvE Zombie rank against other Rust servers?

Player hours over seven days put Dark Night Club X5 PvE Zombie at #15,498, in the top 68% of ranked servers.

Settings and rules

Which map does Dark Night Club X5 PvE Zombie run?

A procedural map of size 3,500 with seed 674960, generated by the game, runs on Dark Night Club X5 PvE Zombie. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Dark Night Club X5 PvE Zombie?

5x gather is what Dark Night Club X5 PvE Zombie advertises in its name. 8 players is the default group size, and that is the limit here. The server runs pve, player combat is disabled. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Dark Night Club X5 PvE Zombie run?

The build on Dark Night Club X5 PvE Zombie is Rust network protocol 2633 and build 164530, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Dark Night Club X5 PvE Zombie online, and how reliable is it?

Last seen 37 days 4 hours ago, Dark Night Club X5 PvE Zombie is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 17 September 2026.

Where is Dark Night Club X5 PvE Zombie located?

No region is published by Dark Night Club X5 PvE Zombie. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 201.187.215.57:28015.

Lists and filters

Which Rust Heatmap lists and filters include Dark Night Club X5 PvE Zombie?

Rust servers with zombies in the name, 5x Rust servers, listed by population, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that Dark Night Club X5 PvE Zombie fits. You will find it under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

What do the server tags on Dark Night Club X5 PvE Zombie mean?

gmvanilla (Game mode): Survival in vanilla form; mp30 (Max players): Slot count: 30; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): The game build here is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; modded (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Dark Night Club X5 PvE Zombie publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Dark Night Club X5 PvE Zombie?

To join by console, open it with F1 in Rust and enter client.connect 201.187.215.57:28015. Or press Launch Rust on this page, which connects you through Steam. https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl is where its website is.

KeyServer tags

what each one means

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs164530,ts8,^o^z,modded

Game

gmvanilla
Game mode Survival in vanilla form.
mp30
Max players Slot count: 30.
ts8
Group limit At most 8 per team: the default the game ships with.
v2633
Protocol Your game must match protocol 2633 to get in.
cs164530
Build The game build here is 164530.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.
modded
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.