Dark Night Club X5 PvE Zombie
Offline 201.187.209.107:28015 checked 41d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Dark Night Club X5 PvE Zombie?
An estimate from the force wipe gives Dark Night Club X5 PvE Zombie's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 46 days 14 hours ago. Its tags state a wipe each month.
Player counts
How busy is Dark Night Club X5 PvE Zombie?
Dark Night Club X5 PvE Zombie went quiet 41 days ago and is offline right now.
How does Dark Night Club X5 PvE Zombie rank against other Rust servers?
The top 71% of ranked servers includes Dark Night Club X5 PvE Zombie, at #15,471 for player hours over the last seven days.
Map and rules
Which map does Dark Night Club X5 PvE Zombie run?
The game generates the procedural map on Dark Night Club X5 PvE Zombie.
What are the rules and settings on Dark Night Club X5 PvE Zombie?
According to its name, Dark Night Club X5 PvE Zombie has a 5x gather rate. Groups can contain up to 8 players, the default in the game. The server runs pve, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Dark Night Club X5 PvE Zombie run?
The build on Dark Night Club X5 PvE Zombie is Rust network protocol 2633 and build 163794, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Dark Night Club X5 PvE Zombie online, and how reliable is it?
Last seen 41 days ago, Dark Night Club X5 PvE Zombie is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Dark Night Club X5 PvE Zombie located?
A region is not published for Dark Night Club X5 PvE Zombie. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 201.187.209.107:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Dark Night Club X5 PvE Zombie?
These Rust Heatmap lists include Dark Night Club X5 PvE Zombie: Rust servers with zombies in the name, 5x Rust servers, listed by population, Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
What do the server tags on Dark Night Club X5 PvE Zombie mean?
The game's server browser reads the tags Dark Night Club X5 PvE Zombie publishes: gmvanilla (Game mode): This is vanilla survival; mp30 (Max players): This server has 30 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; modded (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Dark Night Club X5 PvE Zombie?
To join by console, open it with F1 in Rust and enter client.connect 201.187.209.107:28015. Or press Launch Rust on this page, which connects you through Steam.