Devblog 65 Legacy Server
Offline 201.10.76.60:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Devblog 65 Legacy Server?
Devblog 65 Legacy Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 21 days 8 hours ago.
Population
How busy is Devblog 65 Legacy Server?
Devblog 65 Legacy Server went quiet 21 days 7 hours ago and is offline right now.
How does Devblog 65 Legacy Server rank against other Rust servers?
Player hours over seven days put Devblog 65 Legacy Server at #13,146, in the top 59% of ranked servers.
Map and rules
Which map does Devblog 65 Legacy Server run?
Devblog 65 Legacy Server runs a procedural map, which the game generates.
What are the rules and settings on Devblog 65 Legacy Server?
The name Devblog 65 Legacy Server does not specify a gather rate. No group limit is published. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Devblog 65 Legacy Server run?
Rust network protocol 2013 is the build Devblog 65 Legacy Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Devblog 65 Legacy Server online, and how reliable is it?
Last seen 21 days 7 hours ago, Devblog 65 Legacy Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 5 October 2026.
Where is Devblog 65 Legacy Server located?
No region is published by Devblog 65 Legacy Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 201.10.76.60:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Devblog 65 Legacy Server?
The Rust Heatmap lists that Devblog 65 Legacy Server fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all.
What do the server tags on Devblog 65 Legacy Server mean?
mp30 (Max players): This server has 30 slots; v2013 (Protocol): To join, run the same version: game protocol 2013; h241a841b (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it are the tags Devblog 65 Legacy Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Devblog 65 Legacy Server?
Press F1 in Rust to open the console, then enter client.connect 201.10.76.60:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.