spawneo-test
Offline 200.115.210.247:28015 checked 30d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on spawneo-test?
Its rhythm cannot yet be told: too few of spawneo-test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 30 days 15 hours ago.
Player counts
How busy is spawneo-test?
spawneo-test went quiet 30 days 15 hours ago and is offline right now.
How does spawneo-test rank against other Rust servers?
The top 71% of ranked servers includes spawneo-test, at #16,875 for player hours over the last seven days.
Map and rules
Which map does spawneo-test run?
The game generates the procedural map on spawneo-test.
What are the rules and settings on spawneo-test?
The name spawneo-test does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does spawneo-test run?
The build on spawneo-test is Rust network protocol 2633 and build 165217, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is spawneo-test online, and how reliable is it?
Last seen 30 days 15 hours ago, spawneo-test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 29 September 2026.
Where is spawneo-test located?
A region is not published for spawneo-test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 200.115.210.247:28015.
Tags
Which Rust Heatmap lists and filters include spawneo-test?
Best Rust community servers are the Rust Heatmap lists that spawneo-test fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on spawneo-test mean?
The game's server browser reads the tags spawneo-test publishes: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): This server has 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): This build is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join spawneo-test?
To join by console, open it with F1 in Rust and enter client.connect 200.115.210.247:28015. Or press Launch Rust on this page, which connects you through Steam.