Rust HeatmapInfrared · players
IR live Players34,006 Servers11,598 Warm2,835 Fresh wipes · 3h67 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Tin & Blood

Offline 2.87.108.187:35005 checked 33d ago

Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,643
rank
top 71%
46d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 33d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 532 on average
222 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 327 on average
15 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 325 on average
18 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
130 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 278 on average
44 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
41 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Tin & Blood?

Tin & Blood has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 46 days 7 hours ago.

Player counts

How busy is Tin & Blood?

Tin & Blood went quiet 33 days 18 hours ago and is offline right now.

How does Tin & Blood rank against other Rust servers?

Player hours over seven days put Tin & Blood at #15,643, in the top 71% of ranked servers.

Settings and rules

Which map does Tin & Blood run?

Tin & Blood runs a procedural map, which the game generates.

What are the rules and settings on Tin & Blood?

No gather rate appears in the name Tin & Blood. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Tin & Blood run?

Rust network protocol 2633 and build 165217 on Linux is what Tin & Blood runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Tin & Blood online, and how reliable is it?

Tin & Blood is down just now; the last sighting was 33 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 24 September 2026.

Where is Tin & Blood located?

No region is published by Tin & Blood. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 2.87.108.187:35005 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Tin & Blood?

Best Rust community servers are the Rust Heatmap lists that Tin & Blood fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on Tin & Blood mean?

The game's server browser reads the tags Tin & Blood publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): This build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Tin & Blood?

Press F1 in Rust to open the console, then enter client.connect 2.87.108.187:35005. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players Slot count: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs165217
Build This build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.