Tin & Blood
Offline 2.87.108.187:35005 checked 33d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Tin & Blood?
Tin & Blood has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 46 days 7 hours ago.
Player counts
How busy is Tin & Blood?
Tin & Blood went quiet 33 days 18 hours ago and is offline right now.
How does Tin & Blood rank against other Rust servers?
Player hours over seven days put Tin & Blood at #15,643, in the top 71% of ranked servers.
Settings and rules
Which map does Tin & Blood run?
Tin & Blood runs a procedural map, which the game generates.
What are the rules and settings on Tin & Blood?
No gather rate appears in the name Tin & Blood. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 165217 on Linux is what Tin & Blood runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Tin & Blood online, and how reliable is it?
Tin & Blood is down just now; the last sighting was 33 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 24 September 2026.
Where is Tin & Blood located?
No region is published by Tin & Blood. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 2.87.108.187:35005 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Tin & Blood?
Best Rust community servers are the Rust Heatmap lists that Tin & Blood fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Tin & Blood mean?
The game's server browser reads the tags Tin & Blood publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): This build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Tin & Blood?
Press F1 in Rust to open the console, then enter client.connect 2.87.108.187:35005. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.