Tin & Blood
Offline 2.84.255.145:35005 checked 36d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Tin & Blood?
Tin & Blood has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 45 days 20 hours ago the server made the world it is on now.
Population
How busy is Tin & Blood?
Last seen 36 days 5 hours ago, Tin & Blood is offline at the moment.
How does Tin & Blood rank against other Rust servers?
Ranked #15,496 on seven-day player hours, Tin & Blood is in the top 68% of all ranked servers.
Rules and settings
Which map does Tin & Blood run?
Tin & Blood runs a procedural map, which the game generates.
What are the rules and settings on Tin & Blood?
The name Tin & Blood does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Tin & Blood online, and how reliable is it?
Offline at the moment: Tin & Blood was last seen 36 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 21 September 2026.
Where is Tin & Blood located?
No region is published by Tin & Blood. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 2.84.255.145:35005.
Tags
Which Rust Heatmap lists and filters include Tin & Blood?
Best Rust community servers are the Rust Heatmap lists that Tin & Blood fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Tin & Blood mean?
gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): The game build here is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags Tin & Blood publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Tin & Blood?
Enter client.connect 2.84.255.145:35005 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.