Rust HeatmapInfrared · players
IR live Players95,741 Servers11,876 Warm4,087 Fresh wipes · 3h161 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Tin & Blood

Offline 2.84.255.145:35005 checked 36d ago

Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,496
rank
top 68%
45d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 36d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 498 on average
816 / 850
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 352 on average
66 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 345 on average
123 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 313 on average
531 / 550
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 284 on average
307 / 325
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 256 on average
230 / 325

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Tin & Blood?

Tin & Blood has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 45 days 20 hours ago the server made the world it is on now.

Population

How busy is Tin & Blood?

Last seen 36 days 5 hours ago, Tin & Blood is offline at the moment.

How does Tin & Blood rank against other Rust servers?

Ranked #15,496 on seven-day player hours, Tin & Blood is in the top 68% of all ranked servers.

Rules and settings

Which map does Tin & Blood run?

Tin & Blood runs a procedural map, which the game generates.

What are the rules and settings on Tin & Blood?

The name Tin & Blood does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Tin & Blood run?

Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Tin & Blood online, and how reliable is it?

Offline at the moment: Tin & Blood was last seen 36 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 21 September 2026.

Where is Tin & Blood located?

No region is published by Tin & Blood. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 2.84.255.145:35005.

Tags

Which Rust Heatmap lists and filters include Tin & Blood?

Best Rust community servers are the Rust Heatmap lists that Tin & Blood fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on Tin & Blood mean?

gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): The game build here is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags Tin & Blood publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Tin & Blood?

Enter client.connect 2.84.255.145:35005 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players The slot count is 100.
ts8
Group limit At most 8 per team: the default the game ships with.
v2633
Protocol Your game must match protocol 2633 to get in.
cs164530
Build The game build here is 164530.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.