Tin & Blood
Offline 2.84.252.72:35005 checked 33d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Tin & Blood?
The record of Tin & Blood's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 45 days 20 hours ago.
Population
How busy is Tin & Blood?
The last time Tin & Blood was seen was 33 days 7 hours ago, and it is offline now.
How does Tin & Blood rank against other Rust servers?
Ranked #15,643 on seven-day player hours, Tin & Blood is in the top 71% of all ranked servers.
Map and rules
Which map does Tin & Blood run?
The game generates the procedural map on Tin & Blood.
What are the rules and settings on Tin & Blood?
A gather rate is not given in the name Tin & Blood. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 165217 is the build Tin & Blood runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Tin & Blood online, and how reliable is it?
Tin & Blood is down just now; the last sighting was 33 days 7 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 24 September 2026.
Where is Tin & Blood located?
A region is not published for Tin & Blood. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 2.84.252.72:35005.
Lists and filters
Which Rust Heatmap lists and filters include Tin & Blood?
The Rust Heatmap lists that Tin & Blood fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
These are the tags Tin & Blood publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Tin & Blood?
Press F1 in Rust to open the console, then enter client.connect 2.84.252.72:35005. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.