Rust HeatmapInfrared · players
IR live Players95,790 Servers11,874 Warm4,087 Fresh wipes · 3h161 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Tin & Blood

Offline 2.84.252.72:35005 checked 33d ago

Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,643
rank
top 71%
45d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 33d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 498 on average
805 / 850
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 352 on average
60 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 345 on average
124 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 313 on average
531 / 550
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 284 on average
317 / 325
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 256 on average
225 / 325

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Tin & Blood?

The record of Tin & Blood's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 45 days 20 hours ago.

Population

How busy is Tin & Blood?

The last time Tin & Blood was seen was 33 days 7 hours ago, and it is offline now.

How does Tin & Blood rank against other Rust servers?

Ranked #15,643 on seven-day player hours, Tin & Blood is in the top 71% of all ranked servers.

Map and rules

Which map does Tin & Blood run?

The game generates the procedural map on Tin & Blood.

What are the rules and settings on Tin & Blood?

A gather rate is not given in the name Tin & Blood. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Tin & Blood run?

Rust network protocol 2633 and build 165217 is the build Tin & Blood runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Tin & Blood online, and how reliable is it?

Tin & Blood is down just now; the last sighting was 33 days 7 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 24 September 2026.

Where is Tin & Blood located?

A region is not published for Tin & Blood. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 2.84.252.72:35005.

Lists and filters

Which Rust Heatmap lists and filters include Tin & Blood?

The Rust Heatmap lists that Tin & Blood fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Tin & Blood mean?

These are the tags Tin & Blood publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Tin & Blood?

Press F1 in Rust to open the console, then enter client.connect 2.84.252.72:35005. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players This server has 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, run the same version: game protocol 2633.
cs165217
Build The game build here is 165217.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.