Rust HeatmapInfrared · players
IR live Players95,622 Servers11,862 Warm4,072 Fresh wipes · 3h158 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Tin & Blood

Offline 2.84.252.145:35005 checked 36d ago

Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,445
rank
top 67%
45d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 36d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 498 on average
812 / 850
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 352 on average
63 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 345 on average
125 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 313 on average
526 / 550
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 284 on average
311 / 325
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 256 on average
219 / 325

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Tin & Blood?

The record of Tin & Blood's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 45 days 20 hours ago the server made the world it is on now.

Player counts

How busy is Tin & Blood?

The last time Tin & Blood was seen was 36 days 2 hours ago, and it is offline now.

How does Tin & Blood rank against other Rust servers?

Player hours over seven days put Tin & Blood at #15,445, in the top 67% of ranked servers.

Settings and rules

Which map does Tin & Blood run?

The map on Tin & Blood is procedural, size 6,000 with seed 1789661113, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Tin & Blood?

No gather rate appears in the name Tin & Blood. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Tin & Blood run?

Rust network protocol 2633 and build 164530 is the build Tin & Blood runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Tin & Blood online, and how reliable is it?

Last seen 36 days 2 hours ago, Tin & Blood is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 21 September 2026.

Where is Tin & Blood located?

A region is not published for Tin & Blood. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 2.84.252.145:35005.

Tags

Which Rust Heatmap lists and filters include Tin & Blood?

Best Rust community servers are the Rust Heatmap lists that Tin & Blood fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Tin & Blood mean?

The game's server browser reads the tags Tin & Blood publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): The game build here is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Tin & Blood?

Press F1 in Rust to open the console, then enter client.connect 2.84.252.145:35005. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players This server has 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, run the same version: game protocol 2633.
cs164530
Build The game build here is 164530.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.