Tin & Blood
Offline 2.84.252.144:35005 checked 38d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Tin & Blood?
The record of Tin & Blood's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 46 days ago.
Population
How busy is Tin & Blood?
Tin & Blood went quiet 38 days 12 hours ago and is offline right now.
How does Tin & Blood rank against other Rust servers?
The top – of ranked servers includes Tin & Blood, at #15,401 for player hours over the last seven days.
Rules and settings
Which map does Tin & Blood run?
A procedural map of size 6,000 with seed 1789661113, generated by the game, runs on Tin & Blood. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Tin & Blood?
A gather rate is not given in the name Tin & Blood. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Tin & Blood online, and how reliable is it?
Last seen 38 days 12 hours ago, Tin & Blood is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 15 September 2026.
Where is Tin & Blood located?
Nothing about a region comes from Tin & Blood. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 2.84.252.144:35005 is its address.
Tags
Which Rust Heatmap lists and filters include Tin & Blood?
The Rust Heatmap lists that Tin & Blood fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Tin & Blood mean?
The game's server browser reads the tags Tin & Blood publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Tin & Blood?
Press F1 in Rust to open the console, then enter client.connect 2.84.252.144:35005. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.