Tin & Blood
Offline 2.84.251.87:35005 checked 33d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Tin & Blood?
Its rhythm cannot yet be told: too few of Tin & Blood's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 46 days 4 hours ago.
Population
How busy is Tin & Blood?
The last time Tin & Blood was seen was 33 days 15 hours ago, and it is offline now.
How does Tin & Blood rank against other Rust servers?
The top 71% of ranked servers includes Tin & Blood, at #15,643 for player hours over the last seven days.
Settings and rules
Which map does Tin & Blood run?
A procedural map, generated by the game, runs on Tin & Blood.
What are the rules and settings on Tin & Blood?
No gather rate appears in the name Tin & Blood. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 165217 is the build Tin & Blood runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Tin & Blood online, and how reliable is it?
Last seen 33 days 15 hours ago, Tin & Blood is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 24 September 2026.
Where is Tin & Blood located?
A region is not published for Tin & Blood. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 2.84.251.87:35005.
Tags
Which Rust Heatmap lists and filters include Tin & Blood?
The Rust Heatmap lists that Tin & Blood fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Tin & Blood mean?
These are the tags Tin & Blood publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Tin & Blood?
Enter client.connect 2.84.251.87:35005 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.