Detroit: Irreparable Damage|NPCs|RaidableBases
Offline 198.73.57.77:28015 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:16 UTC26d ago | 1° | – | running | 0 |
| Sat 19 Sep, 19:25 UTC39d ago | 1° | halved by day 4 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Detroit: Irreparable Damage|NPCs|RaidableBases?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 2 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 4 when it did not hold.
What is the wipe schedule on Detroit: Irreparable Damage|NPCs|RaidableBases?
The only wipe on Detroit: Irreparable Damage|NPCs|RaidableBases is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 26 days 20 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is Detroit: Irreparable Damage|NPCs|RaidableBases?
The last time Detroit: Irreparable Damage|NPCs|RaidableBases was seen was 16 days 17 hours ago, and it is offline now.
How does Detroit: Irreparable Damage|NPCs|RaidableBases rank against other Rust servers?
Ranked #13,296 on seven-day player hours, Detroit: Irreparable Damage|NPCs|RaidableBases is in the top 61% of all ranked servers.
Map and rules
Which map does Detroit: Irreparable Damage|NPCs|RaidableBases run?
Detroit: Irreparable Damage|NPCs|RaidableBases runs a procedural map of size 4,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on Detroit: Irreparable Damage|NPCs|RaidableBases?
The name Detroit: Irreparable Damage|NPCs|RaidableBases does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Detroit: Irreparable Damage|NPCs|RaidableBases run?
Rust network protocol 2634 and build 167584 on Windows is what Detroit: Irreparable Damage|NPCs|RaidableBases runs. To join, your game must match the protocol; Steam handles the update.
Is Detroit: Irreparable Damage|NPCs|RaidableBases online, and how reliable is it?
Last seen 16 days 17 hours ago, Detroit: Irreparable Damage|NPCs|RaidableBases is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Detroit: Irreparable Damage|NPCs|RaidableBases located?
No region is published by Detroit: Irreparable Damage|NPCs|RaidableBases. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 198.73.57.77:28015.
Lists and filters
Which Rust Heatmap lists and filters include Detroit: Irreparable Damage|NPCs|RaidableBases?
The Rust Heatmap lists that Detroit: Irreparable Damage|NPCs|RaidableBases fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Detroit: Irreparable Damage|NPCs|RaidableBases mean?
gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): Build 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Detroit: Irreparable Damage|NPCs|RaidableBases publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Detroit: Irreparable Damage|NPCs|RaidableBases?
Enter client.connect 198.73.57.77:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.