Rust HeatmapInfrared · players
IR live Players46,030 Servers11,649 Warm3,128 Fresh wipes · 3h109 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[TRT] The Rust Trials

Online 198.58.103.215:45006 checked 11m ago

Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 09:00flare: a wipe in that hourThu 07:00
0
7-day average
peak –
#15,338
rank
top 69%
14d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Li3Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 526 on average
297 / 300
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
275 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
24 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 278 on average
21 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
37 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 247 on average
122 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on [TRT] The Rust Trials?

Its rhythm cannot yet be told: too few of [TRT] The Rust Trials's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 14 days 7 hours ago.

Player counts

How busy is [TRT] The Rust Trials?

The current population of [TRT] The Rust Trials is 0, against 50 slots. The average across the last seven days is 0 players.

How does [TRT] The Rust Trials rank against other Rust servers?

Ranked #15,338 on seven-day player hours, [TRT] The Rust Trials is in the top 69% of all ranked servers.

Settings and rules

Which map does [TRT] The Rust Trials run?

The map on [TRT] The Rust Trials is procedural, size 3,000 with seed 1, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on [TRT] The Rust Trials?

No gather rate appears in the name [TRT] The Rust Trials. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does [TRT] The Rust Trials run?

Rust network protocol 2635 and build 168909 on Linux is what [TRT] The Rust Trials runs. To join, your game must match the protocol; Steam handles the update.

Is [TRT] The Rust Trials online, and how reliable is it?

Online now: [TRT] The Rust Trials. Its reported uptime dates the last restart to about 24 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 17 October 2026.

Where is [TRT] The Rust Trials located?

No region is published by [TRT] The Rust Trials. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 198.58.103.215:45006 is its address.

Does [TRT] The Rust Trials run smoothly?

It averaged 126 server fps over the last 48 hours, with a low of 74. Entities peaked at 47,815, counting buildings, deployables and all the rest of the world. At its peak it held 1,777 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include [TRT] The Rust Trials?

The Rust Heatmap lists that [TRT] The Rust Trials fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on [TRT] The Rust Trials mean?

The game's server browser reads the tags [TRT] The Rust Trials publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join [TRT] The Rust Trials?

Press F1 in Rust to open the console, then enter client.connect 198.58.103.215:45006. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://attoric.net is where its website is.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players The slot count is 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.