LinuxGSM
Online 198.44.49.134:28015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:08 UTC13d ago | 1° | – | running | 0 |
| Mon 12 Oct, 03:33 UTC17d ago | 1° | halved by day 2 | 3.6 days | 0 |
| Sun 4 Oct, 06:28 UTC25d ago | 1° | held half | 7.9 days | 0 |
| Thu 1 Oct, 18:21 UTC FW27d ago | 1° | held half | 2.5 days | 0 |
| Sun 27 Sep, 05:14 UTC32d ago | 1° | held half | 4.5 days | 0 |
| Thu 24 Sep, 05:18 UTC35d ago | 1° | held half | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on LinuxGSM?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 7 hours in. Half the peak was held until the next wipe in 80% of its recent wipes. By day 2 it was below half in the wipes that did not hold.
What is the wipe schedule on LinuxGSM?
Wipes come at irregular times on LinuxGSM, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 13 days 11 hours ago.
Population
How busy is LinuxGSM?
The current population of LinuxGSM is 0, against 50 slots. The average across the last seven days is 0 players.
How does LinuxGSM rank against other Rust servers?
The top 69% of ranked servers includes LinuxGSM, at #15,339 for player hours over the last seven days.
Map and rules
Which map does LinuxGSM run?
A procedural map, generated by the game, runs on LinuxGSM.
What are the rules and settings on LinuxGSM?
No gather rate appears in the name LinuxGSM. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does LinuxGSM run?
Rust network protocol 2634 and build 167781 is the build LinuxGSM runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is LinuxGSM online, and how reliable is it?
Right now LinuxGSM shows as online. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is LinuxGSM located?
Nothing about a region comes from LinuxGSM. Rust Heatmap shows the location a server states. It does not look up the machine's location. 198.44.49.134:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include LinuxGSM?
These Rust Heatmap lists include LinuxGSM: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on LinuxGSM mean?
The game's server browser reads the tags LinuxGSM publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join LinuxGSM?
To join by console, open it with F1 in Rust and enter client.connect 198.44.49.134:28015. Or press Launch Rust on this page, which connects you through Steam.