Rust HeatmapInfrared · players
IR live Players36,116 Servers11,615 Warm2,895 Fresh wipes · 3h67 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

LinuxGSM

Online 198.44.49.134:28015 checked 12m ago

Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 08:00flare: a wipe in that hourThu 05:00
0
7-day average
peak –
#15,339
rank
top 69%
13d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 12m ago

Li2Players

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
80%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Thu 15 OctMon 12 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:08 UTC13d ago 1 – running 0
Mon 12 Oct, 03:33 UTC17d ago 1 halved by day 2 3.6 days 0
Sun 4 Oct, 06:28 UTC25d ago 1 held half 7.9 days 0
Thu 1 Oct, 18:21 UTC FW27d ago 1 held half 2.5 days 0
Sun 27 Sep, 05:14 UTC32d ago 1 held half 4.5 days 0
Thu 24 Sep, 05:18 UTC35d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 531 on average
209 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
190 / 225
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
16 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 280 on average
17 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
19 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
104 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on LinuxGSM?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 7 hours in. Half the peak was held until the next wipe in 80% of its recent wipes. By day 2 it was below half in the wipes that did not hold.

What is the wipe schedule on LinuxGSM?

Wipes come at irregular times on LinuxGSM, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 13 days 11 hours ago.

Population

How busy is LinuxGSM?

The current population of LinuxGSM is 0, against 50 slots. The average across the last seven days is 0 players.

How does LinuxGSM rank against other Rust servers?

The top 69% of ranked servers includes LinuxGSM, at #15,339 for player hours over the last seven days.

Map and rules

Which map does LinuxGSM run?

A procedural map, generated by the game, runs on LinuxGSM.

What are the rules and settings on LinuxGSM?

No gather rate appears in the name LinuxGSM. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does LinuxGSM run?

Rust network protocol 2634 and build 167781 is the build LinuxGSM runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is LinuxGSM online, and how reliable is it?

Right now LinuxGSM shows as online. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is LinuxGSM located?

Nothing about a region comes from LinuxGSM. Rust Heatmap shows the location a server states. It does not look up the machine's location. 198.44.49.134:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include LinuxGSM?

These Rust Heatmap lists include LinuxGSM: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on LinuxGSM mean?

The game's server browser reads the tags LinuxGSM publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join LinuxGSM?

To join by console, open it with F1 in Rust and enter client.connect 198.44.49.134:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players Slot count: 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167781
Build This build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.