First server test
Offline 197.89.33.88:28015 checked 45d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on First server test?
Its rhythm cannot yet be told: too few of First server test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 45 days 6 hours ago.
Player counts
How busy is First server test?
The last time First server test was seen was 45 days 6 hours ago, and it is offline now.
How does First server test rank against other Rust servers?
Player hours over seven days put First server test at #13,939, in the top – of ranked servers.
Settings and rules
Which map does First server test run?
The game generates the procedural map on First server test.
What are the rules and settings on First server test?
No gather rate appears in the name First server test. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does First server test run?
Rust network protocol 2633 and build 163794 on Windows is what First server test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is First server test online, and how reliable is it?
Last seen 45 days 6 hours ago, First server test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is First server test located?
A region is not published for First server test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 197.89.33.88:28015.
Lists and filters
Which Rust Heatmap lists and filters include First server test?
Best Rust community servers are the Rust Heatmap lists that First server test fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on First server test mean?
These are the tags First server test publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): The game build here is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join First server test?
Enter client.connect 197.89.33.88:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.