My Server Name
Offline 195.66.192.23:28015 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 09:35 UTC24d ago | 1° | – | running | 0 |
| Tue 29 Sep, 07:28 UTC29d ago | 1° | – | 5.1 days | 0 |
| Sun 20 Sep, 10:52 UTC38d ago | 3° | held half | 8.9 days | 1 |
| Sat 19 Sep, 14:17 UTC39d ago | 3° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on My Server Name?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 1 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on My Server Name?
There is no next wipe to predict on My Server Name, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 24 days 19 hours ago.
Player counts
How busy is My Server Name?
The last time My Server Name was seen was 24 days 18 hours ago, and it is offline now.
How does My Server Name rank against other Rust servers?
Player hours over seven days put My Server Name at #14,448, in the top 64% of ranked servers.
Rules and settings
Which map does My Server Name run?
My Server Name runs a procedural map, which the game generates.
What are the rules and settings on My Server Name?
A gather rate is not given in the name My Server Name. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does My Server Name run?
The build on My Server Name is Rust network protocol 2634 and build 166655, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is My Server Name online, and how reliable is it?
My Server Name is down just now; the last sighting was 24 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 18 September 2026.
Where is My Server Name located?
A region is not published for My Server Name. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 195.66.192.23:28015.
Lists and filters
Which Rust Heatmap lists and filters include My Server Name?
These Rust Heatmap lists include My Server Name: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on My Server Name mean?
These are the tags My Server Name publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166655 (Build): The game build here is 166655; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join My Server Name?
To join by console, open it with F1 in Rust and enter client.connect 195.66.192.23:28015. Or press Launch Rust on this page, which connects you through Steam.