Rust HeatmapInfrared · players
IR live Players33,506 Servers11,662 Warm2,814 Fresh wipes · 3h80 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–200° · slots

Evolution PvE [RaidBases, Skills, Event, Quest]

Online 195.18.27.77:35100 checked 13m ago

biweekly wipes moddedoxidepve
Sp1 · players now 0/ 200
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 05:00flare: a wipe in that hourThu 02:00
0
7-day average
peak 2
#5,035
rank
top 23%
13d ago
last wipe
biweekly schedule
7d 14h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 13m ago

Li2Players

AveragePeak
00.511.5205:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Li3Server performance

025507510005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

28 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
15
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 8

Coming wipes

7d 14h
Thu 5 Nov, 19:00 UTC
FW
14d 13h
Thu 12 Nov, 17:05 UTC
35d 14h
Thu 3 Dec, 19:00 UTC
FW
42d 13h
Thu 10 Dec, 17:05 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 24 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:05 UTC13d ago 18 – running 3
Thu 1 Oct, 20:08 UTC FW27d ago 15 halved by day 10 13.9 days 1
Thu 17 Sep, 15:43 UTC41d ago 12 halved by day 6 14.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 251 on average
250 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 241 on average
92 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 105 on average
128 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
39 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 51 on average
8 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 48 on average
40 / 250

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Evolution PvE [RaidBases, Skills, Event, Quest]?

At their busiest, its recent wipes averaged 15 players. The crowd on the latest wipe reached its peak 24 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 8 it was below half in the wipes that did not hold.

What is the wipe schedule on Evolution PvE [RaidBases, Skills, Event, Quest]?

Wipes on Evolution PvE [RaidBases, Skills, Event, Quest] follow this rhythm: every 4 weeks on Thursday at 17:05 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 13 days 10 hours ago the server made the world it is on now. The tags declare one wipe every two weeks.

Player counts

How busy is Evolution PvE [RaidBases, Skills, Event, Quest]?

Of 200 slots on Evolution PvE [RaidBases, Skills, Event, Quest], 0 are in use right now. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.

How does Evolution PvE [RaidBases, Skills, Event, Quest] rank against other Rust servers?

Ranked #5,035 on seven-day player hours, Evolution PvE [RaidBases, Skills, Event, Quest] is in the top 23% of all ranked servers.

Settings and rules

Which map does Evolution PvE [RaidBases, Skills, Event, Quest] run?

The map on Evolution PvE [RaidBases, Skills, Event, Quest] is procedural, size 3,500 with seed 777349113, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.

What are the rules and settings on Evolution PvE [RaidBases, Skills, Event, Quest]?

A gather rate is not given in the name Evolution PvE [RaidBases, Skills, Event, Quest]. The group limit is 16 players. roleplay is the game mode, jobs, towns and rules for roleplay. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Evolution PvE [RaidBases, Skills, Event, Quest] run?

The build on Evolution PvE [RaidBases, Skills, Event, Quest] is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Evolution PvE [RaidBases, Skills, Event, Quest] online, and how reliable is it?

The server is up at the moment: Evolution PvE [RaidBases, Skills, Event, Quest] is online. Its reported uptime dates the last restart to about 22 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Evolution PvE [RaidBases, Skills, Event, Quest] located?

No region is published by Evolution PvE [RaidBases, Skills, Event, Quest]. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 195.18.27.77:35100 is its address.

Does Evolution PvE [RaidBases, Skills, Event, Quest] run smoothly?

The last 48 hours brought an average of 66 server fps and a floor of 54. The world held as many as 95,111 entities, buildings and deployables included. Memory use reached 2,960 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Evolution PvE [RaidBases, Skills, Event, Quest]?

The Rust Heatmap lists that Evolution PvE [RaidBases, Skills, Event, Quest] fits are: Rust roleplay servers, Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on Evolution PvE [RaidBases, Skills, Event, Quest] mean?

gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): The slot count is 200; ts16 (Group limit): Teams cap at 16; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^r (Roleplay): This server runs roleplay; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Evolution PvE [RaidBases, Skills, Event, Quest] publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Evolution PvE [RaidBases, Skills, Event, Quest]?

Enter client.connect 195.18.27.77:35100 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://evolutionrust.gamestores.app/.

KeyServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^r,^p,gmvanilla,cs168909,ts16,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp200
Max players The slot count is 200.
ts16
Group limit Teams cap at 16.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Gameplay

^r
Roleplay This server runs roleplay.
^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.