myserver
Offline 194.9.239.155:28015 checked 30d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 11:26 UTC31d ago | 1° | – | running | 0 |
| Sat 26 Sep, 15:24 UTC31d ago | 1° | – | 0.8 days | 0 |
| Fri 25 Sep, 16:14 UTC32d ago | 1° | – | 1 days | 0 |
| Wed 23 Sep, 14:34 UTC34d ago | 1° | held half | 2.1 days | 1 |
| Tue 22 Sep, 19:12 UTC35d ago | 1° | – | 0.8 days | 0 |
| Thu 17 Sep, 19:34 UTC40d ago | 1° | halved by day 2 | 5 days | 0 |
| Wed 16 Sep, 12:54 UTC42d ago | 1° | – | 1.3 days | 0 |
| Tue 15 Sep, 19:36 UTC42d ago | 1° | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on myserver?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 50% of its recent wipes. It fell below half by day 2 when it did not hold.
What is the wipe schedule on myserver?
Wipes come at irregular times on myserver, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 31 days 1 hours ago.
Player counts
How busy is myserver?
The last time myserver was seen was 30 days 17 hours ago, and it is offline now.
How does myserver rank against other Rust servers?
The top 71% of ranked servers includes myserver, at #16,957 for player hours over the last seven days.
Map and rules
Which map does myserver run?
myserver runs a procedural map, which the game generates.
What are the rules and settings on myserver?
The name myserver does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does myserver run?
Rust network protocol 2633 and build 163207 on Windows is what myserver runs. To join, your game must match the protocol; Steam handles the update.
Is myserver online, and how reliable is it?
Last seen 30 days 17 hours ago, myserver is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is myserver located?
A region is not published for myserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 194.9.239.155:28015.
Tags
Which Rust Heatmap lists and filters include myserver?
The Rust Heatmap lists that myserver fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on myserver mean?
gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163207 (Build): The game build here is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank are the tags myserver publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join myserver?
To join by console, open it with F1 in Rust and enter client.connect 194.9.239.155:28015. Or press Launch Rust on this page, which connects you through Steam.