Rust HeatmapInfrared · players
IR live Players73,772 Servers11,744 Warm3,676 Fresh wipes · 3h137 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · slots

myserver

Offline 194.9.239.155:28015 checked 30d ago

Sp1 · players now 0/ 1
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,957
rank
top 71%
31d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 30d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
29%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 11:26 UTC31d ago 1 – running 0
Sat 26 Sep, 15:24 UTC31d ago 1 – 0.8 days 0
Fri 25 Sep, 16:14 UTC32d ago 1 – 1 days 0
Wed 23 Sep, 14:34 UTC34d ago 1 held half 2.1 days 1
Tue 22 Sep, 19:12 UTC35d ago 1 – 0.8 days 0
Thu 17 Sep, 19:34 UTC40d ago 1 halved by day 2 5 days 0
Wed 16 Sep, 12:54 UTC42d ago 1 – 1.3 days 0
Tue 15 Sep, 19:36 UTC42d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 543 on average
673 / 725
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
433 / 475
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 308 on average
40 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 308 on average
54 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 268 on average
230 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 266 on average
127 / 175

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on myserver?

At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 50% of its recent wipes. It fell below half by day 2 when it did not hold.

What is the wipe schedule on myserver?

Wipes come at irregular times on myserver, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 31 days 1 hours ago.

Player counts

How busy is myserver?

The last time myserver was seen was 30 days 17 hours ago, and it is offline now.

How does myserver rank against other Rust servers?

The top 71% of ranked servers includes myserver, at #16,957 for player hours over the last seven days.

Map and rules

Which map does myserver run?

myserver runs a procedural map, which the game generates.

What are the rules and settings on myserver?

The name myserver does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does myserver run?

Rust network protocol 2633 and build 163207 on Windows is what myserver runs. To join, your game must match the protocol; Steam handles the update.

Is myserver online, and how reliable is it?

Last seen 30 days 17 hours ago, myserver is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is myserver located?

A region is not published for myserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 194.9.239.155:28015.

Tags

Which Rust Heatmap lists and filters include myserver?

The Rust Heatmap lists that myserver fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on myserver mean?

gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163207 (Build): The game build here is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank are the tags myserver publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join myserver?

To join by console, open it with F1 in Rust and enter client.connect 194.9.239.155:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp1
Max players Slot count: 1.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to get in.
cs163207
Build The game build here is 163207.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.