Server hosted by Physgun.com
Online NA · uk1 194.69.160.15:28099 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 21% of all ranked servers, top 44% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 03:07 UTC12d ago | 3° | – | running | 0 |
| Mon 12 Oct, 22:30 UTC16d ago | 2° | held half | 4.2 days | 0 |
| Fri 2 Oct, 06:10 UTC27d ago | 5° | halved by day 3 | 10.7 days | 0 |
| Thu 1 Oct, 15:51 UTC28d ago | 1° | – | 0.6 days | 0 |
| Sun 27 Sep, 14:33 UTC32d ago | 1° | halved by day 1 | 4.1 days | 0 |
| Sat 26 Sep, 20:53 UTC32d ago | 2° | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Server hosted by Physgun.com?
At their busiest, its recent wipes averaged 3 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 33% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on Server hosted by Physgun.com?
Wipes come at irregular times on Server hosted by Physgun.com, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 12 days 15 hours ago.
Population
How busy is Server hosted by Physgun.com?
The current population of Server hosted by Physgun.com is 0, against 100 slots. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.
How does Server hosted by Physgun.com rank against other Rust servers?
Top 21% of ranked servers and #809 in North America: that is Server hosted by Physgun.com at #4,754 for player hours over seven days.
Rules and settings
Which map does Server hosted by Physgun.com run?
A procedural map of size 1,500 with seed 1337, generated by the game, runs on Server hosted by Physgun.com. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.
What are the rules and settings on Server hosted by Physgun.com?
No gather rate appears in the name Server hosted by Physgun.com. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Server hosted by Physgun.com run?
Rust network protocol 2635 and build 168909 on Linux is what Server hosted by Physgun.com runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Server hosted by Physgun.com online, and how reliable is it?
The server is up at the moment: Server hosted by Physgun.com is online. About 21 hours ago is when it last restarted, by its own uptime figure. It was up 164 of 168 hours across the last 7 full days, or 98% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Server hosted by Physgun.com located?
Its region code is uk1, and Server hosted by Physgun.com lists itself in North America with the NA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 194.69.160.15:28099 is its address.
Does Server hosted by Physgun.com run smoothly?
The last 48 hours brought an average of 60 server fps and a floor of 60. The world held as many as 504 entities, buildings and deployables included. At its peak it held 1,599 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Server hosted by Physgun.com?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that Server hosted by Physgun.com fits. Filtering the list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Server hosted by Physgun.com mean?
The game's server browser reads the tags Server hosted by Physgun.com publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): The server browser lists it under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Server hosted by Physgun.com?
To join by console, open it with F1 in Rust and enter client.connect 194.69.160.15:28099. Or press Launch Rust on this page, which connects you through Steam.