Server hosted by Physgun.com
Online NA · uk1 194.69.160.15:28083 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 21:57 UTC10d ago | 0° | – | running | 0 |
| Wed 30 Sep, 16:27 UTC28d ago | 1° | halved by day 1 | 18.2 days | 1 |
| Fri 25 Sep, 00:06 UTC33d ago | 0° | – | 5.7 days | 1 |
| Thu 24 Sep, 01:22 UTC34d ago | 1° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Server hosted by Physgun.com?
Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on Server hosted by Physgun.com?
Wipes come at irregular times on Server hosted by Physgun.com, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 10 days 1 hours ago.
Population
How busy is Server hosted by Physgun.com?
Server hosted by Physgun.com currently has 0 of its 100 slots filled. Averaged over the past week: 0 players.
How does Server hosted by Physgun.com rank against other Rust servers?
On player hours over the last seven days, Server hosted by Physgun.com is #15,344 globally (top 69%) and #1,522 in North America.
Settings and rules
Which map does Server hosted by Physgun.com run?
The map on Server hosted by Physgun.com is procedural, size 3,500 with seed 976250308, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Server hosted by Physgun.com?
A gather rate is not given in the name Server hosted by Physgun.com. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Server hosted by Physgun.com run?
Rust network protocol 2634 and build 167781 on Linux is what Server hosted by Physgun.com runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Server hosted by Physgun.com online, and how reliable is it?
The server is up at the moment: Server hosted by Physgun.com is online. Its reported uptime dates the last restart to about 10 days ago. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Server hosted by Physgun.com located?
The NA tag places Server hosted by Physgun.com in North America, and uk1 is its region code. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 194.69.160.15:28083 is its address.
Does Server hosted by Physgun.com run smoothly?
The last 48 hours brought an average of 60 server fps and a floor of 60. Buildings, deployables and the rest of the world came to as much as 71,350 entities. At its peak it held 4,217 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Server hosted by Physgun.com?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that Server hosted by Physgun.com fits. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Server hosted by Physgun.com mean?
These are the tags Server hosted by Physgun.com publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): North America is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs Server hosted by Physgun.com?
A rustic.gg hostname is published by Server hosted by Physgun.com, as it is by 1 other server we track, which points to the same operator.
Connect
How do I join Server hosted by Physgun.com?
Press F1 in Rust to open the console, then enter client.connect 194.69.160.15:28083. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.